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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| ResourceName | GetBaseGameOverScreenOverwrite () |
| Returns whether game over layout should overwrite whole gameover screen. | |
| bool | PauseGameOnGameOverScreen () |
| Returns whether game should be paused with Game over screen. | |
| EGameOverTypes | GetInfoId () |
| ResourceName | GetGameOverContentLayout () |
| bool | HasOptionalParams () |
| SCR_BaseGameOverScreenInfoOptional | GetOptionalParams () |
| SCR_BaseGameOverScreenInfoEditor | GetEditorOptionalParams () |
| string | GetTitle (Faction factionPlayer, array< Faction > factionsOther) |
| string | GetTitle (int playerId, array< int > otherPlayerIds) |
| string | GetSubtitle (Faction factionPlayer, array< Faction > factionsOther) |
| string | GetSubtitle (int playerId, array< int > otherPlayerIds) |
| ResourceName | GetImage (Faction factionPlayer, array< Faction > factionsOther) |
| ResourceName | GetImage (int playerId, array< int > otherPlayerIds) |
| ResourceName | GetIcon (Faction factionPlayer, array< Faction > factionsOther) |
| ResourceName | GetIcon (int playerId, array< int > otherPlayerIds) |
| Color | GetVignetteColor (Faction factionPlayer, array< Faction > factionsOther) |
| Color | GetVignetteColor (int playerId, array< int > otherPlayerIds) |
| string | GetDebriefing (Faction factionPlayer, array< Faction > factionsOther) |
| string | GetDebriefing (int playerId, array< int > otherPlayerIds) |
| string | GetOneShotAudio (Faction factionPlayer, array< Faction > factionsOther) |
| string | GetOneShotAudio (int playerId, array< int > otherPlayerIds) |
| string | GetTitleParam (Faction factionPlayer, array< Faction > factionsOther) |
| string | GetTitleParam (int playerId, array< int > otherPlayerIds) |
| string | GetSubtitleParam (Faction factionPlayer, array< Faction > factionsOther) |
| string | GetSubtitleParam (int playerId, array< int > otherPlayerIds) |
| string | GetDebriefingParam (Faction factionPlayer, array< Faction > factionsOther) |
| string | GetDebriefingParam (int playerId, array< int > otherPlayerIds) |
| void | GameOverUICustomization (SCR_GameOverScreenUIComponent gameOverUI, Faction factionPlayer, array< Faction > factionsOther) |
| void | GameOverUICustomization (SCR_GameOverScreenUIComponent gameOverUI, int playerId, array< int > otherPlayerIds) |
Definition at line 2 of file SCR_BaseGameOverScreenInfo.c.
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A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change
| gameOverUI | GameOver screen UI reference |
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 362 of file SCR_BaseGameOverScreenInfo.c.
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A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change
| gameOverUI | GameOver screen UI reference |
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 373 of file SCR_BaseGameOverScreenInfo.c.
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Returns whether game over layout should overwrite whole gameover screen.
Definition at line 24 of file SCR_BaseGameOverScreenInfo.c.
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Get Debrief from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 222 of file SCR_BaseGameOverScreenInfo.c.
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Get Debrief from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 236 of file SCR_BaseGameOverScreenInfo.c.
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Get debrief param from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 334 of file SCR_BaseGameOverScreenInfo.c.
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Get debrief param from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 348 of file SCR_BaseGameOverScreenInfo.c.
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Returns m_OptionalEditorParams with params specific for the editor
Definition at line 76 of file SCR_BaseGameOverScreenInfo.c.
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Get the game over layout that is shown within the gameover screen
Definition at line 49 of file SCR_BaseGameOverScreenInfo.c.
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Get icon from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 170 of file SCR_BaseGameOverScreenInfo.c.
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Get icon from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 184 of file SCR_BaseGameOverScreenInfo.c.
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Get image from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 142 of file SCR_BaseGameOverScreenInfo.c.
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Get image from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 156 of file SCR_BaseGameOverScreenInfo.c.
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Returns the state id
Definition at line 40 of file SCR_BaseGameOverScreenInfo.c.
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Get One shot audio from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 250 of file SCR_BaseGameOverScreenInfo.c.
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Get One shot audio from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 264 of file SCR_BaseGameOverScreenInfo.c.
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Returns m_OptionalParams with params to be displayed in the game over screen
Definition at line 67 of file SCR_BaseGameOverScreenInfo.c.
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Get subtitle from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 114 of file SCR_BaseGameOverScreenInfo.c.
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Get subtitle from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 128 of file SCR_BaseGameOverScreenInfo.c.
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Get subtitle param from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 306 of file SCR_BaseGameOverScreenInfo.c.
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Get subtitle param from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 320 of file SCR_BaseGameOverScreenInfo.c.
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Get title
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 87 of file SCR_BaseGameOverScreenInfo.c.
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Get title
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 100 of file SCR_BaseGameOverScreenInfo.c.
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Get title param from m_OptionalParams
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 278 of file SCR_BaseGameOverScreenInfo.c.
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Get title param from m_OptionalParams
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 292 of file SCR_BaseGameOverScreenInfo.c.
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Get Vignette color by default this is null The vingett color is to add color to the end screen
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Definition at line 199 of file SCR_BaseGameOverScreenInfo.c.
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Get Vignette color by default this is null The vingett color is to add color to the end screen
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Definition at line 211 of file SCR_BaseGameOverScreenInfo.c.
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Returns if m_OptionalParams is null or not
Definition at line 58 of file SCR_BaseGameOverScreenInfo.c.
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Returns whether game should be paused with Game over screen.
Definition at line 31 of file SCR_BaseGameOverScreenInfo.c.
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Definition at line 20 of file SCR_BaseGameOverScreenInfo.c.
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Definition at line 8 of file SCR_BaseGameOverScreenInfo.c.
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Definition at line 5 of file SCR_BaseGameOverScreenInfo.c.
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Definition at line 17 of file SCR_BaseGameOverScreenInfo.c.
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Definition at line 14 of file SCR_BaseGameOverScreenInfo.c.
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Definition at line 11 of file SCR_BaseGameOverScreenInfo.c.