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SCR_BloodOnClothesSystem Class Reference
Inheritance diagram for SCR_BloodOnClothesSystem:
GameSystem

Protected Member Functions

override void OnInit ()
override void OnUpdatePoint (WorldUpdatePointArgs args)
void Register (SCR_BleedingDamageEffect bleedingEffect)
void Unregister (SCR_BleedingDamageEffect bleedingEffect)

Protected Attributes

ref array< SCR_BleedingDamageEffectm_aEffects = {}
float m_fUpdateClothesTimer
const float UPDATE_CLOTHES_DELAY = 0.5
SCR_CharacterDamageManagerComponent m_CharacterDamageManager
SCR_CharacterHitZone m_HitZone

Detailed Description

Definition at line 5 of file SCR_BloodOnClothesSystem.c.

Member Function Documentation

◆ OnInit()

override void SCR_BloodOnClothesSystem::OnInit ( )
inlineprotected

Definition at line 23 of file SCR_BloodOnClothesSystem.c.

◆ OnUpdatePoint()

override void SCR_BloodOnClothesSystem::OnUpdatePoint ( WorldUpdatePointArgs args)
inlineprotected

Definition at line 29 of file SCR_BloodOnClothesSystem.c.

◆ Register()

void SCR_BloodOnClothesSystem::Register ( SCR_BleedingDamageEffect bleedingEffect)
inlineprotected

Definition at line 63 of file SCR_BloodOnClothesSystem.c.

◆ Unregister()

void SCR_BloodOnClothesSystem::Unregister ( SCR_BleedingDamageEffect bleedingEffect)
inlineprotected

Definition at line 76 of file SCR_BloodOnClothesSystem.c.

Member Data Documentation

◆ m_aEffects

ref array<SCR_BleedingDamageEffect> SCR_BloodOnClothesSystem::m_aEffects = {}
protected

Definition at line 14 of file SCR_BloodOnClothesSystem.c.

◆ m_CharacterDamageManager

SCR_CharacterDamageManagerComponent SCR_BloodOnClothesSystem::m_CharacterDamageManager
protected

Definition at line 19 of file SCR_BloodOnClothesSystem.c.

◆ m_fUpdateClothesTimer

float SCR_BloodOnClothesSystem::m_fUpdateClothesTimer
protected

Definition at line 16 of file SCR_BloodOnClothesSystem.c.

◆ m_HitZone

SCR_CharacterHitZone SCR_BloodOnClothesSystem::m_HitZone
protected

Definition at line 20 of file SCR_BloodOnClothesSystem.c.

◆ UPDATE_CLOTHES_DELAY

const float SCR_BloodOnClothesSystem::UPDATE_CLOTHES_DELAY = 0.5
protected

Definition at line 17 of file SCR_BloodOnClothesSystem.c.


The documentation for this class was generated from the following file: