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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Component of assigning and storing squad names. More...
Protected Member Functions | |
| bool | GetCallsignNames (out string company, out string platoon, out string squad, out string character, out string format) |
| bool | GetCallsignIndexes (out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE) |
| void | ClearCallsigns () |
| bool | SetCallsignInfo () |
| ScriptInvokerBase< SCR_CallsignBaseComponent_OnCallsignChanged > | GetOnCallsignChanged () |
| void | InitOnServer (IEntity owner) |
| override void | EOnInit (IEntity owner) |
| override void | OnPostInit (IEntity owner) |
Protected Attributes | |
| Faction | m_Faction |
| SCR_FactionCallsignInfo | m_CallsignInfo |
| int | m_iCompanyCallsign = -1 |
| int | m_iPlatoonCallsign = -1 |
| int | m_iSquadCallsign = -1 |
| bool | m_bIsServer |
| SCR_CallsignManagerComponent | m_CallsignManager |
| ref ScriptInvokerBase< SCR_CallsignBaseComponent_OnCallsignChanged > | Event_OnCallsignChanged = new ScriptInvokerBase<SCR_CallsignBaseComponent_OnCallsignChanged>() |
Component of assigning and storing squad names.
Definition at line 11 of file SCR_CallsignBaseComponent.c.
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Definition at line 56 of file SCR_CallsignBaseComponent.c.
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Definition at line 113 of file SCR_CallsignBaseComponent.c.
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Get the callsign indexes assigned
| [out] | companyIndex | company index. Eg: Company Alpha is index 0 and Beta is index 1 |
| [out] | platoonIndex | platoon index. Is an index similar to how Company works. |
| [out] | squadIndex | squad index. Is an index similar to how Company works. |
| [out] | characterNumber | character callsign number. This is not an index. Soldier 1 will have character 1. The second soldier in the group will have character 2. Will return -1 if component is on a group |
| [out] | characterRole | Character role number, roles can be checked with ERoleCallsign eg: characterRole == ERoleCallsign.SQUAD_LEADER will let you know if the character is a squad leader etc. Will return -1 if component is on a group |
Definition at line 51 of file SCR_CallsignBaseComponent.c.
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Get the callsign names assigned
| [out] | company | Company name |
| [out] | platoon | Platoon name |
| [out] | squad | Squad name |
| [out] | character | Character name (Optional if callsign assigned to a character). Will return Role name if any role is assigned to the character |
| [out] | format | Format of callsign |
Definition at line 38 of file SCR_CallsignBaseComponent.c.
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Definition at line 102 of file SCR_CallsignBaseComponent.c.
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Definition at line 108 of file SCR_CallsignBaseComponent.c.
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Definition at line 138 of file SCR_CallsignBaseComponent.c.
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Definition at line 66 of file SCR_CallsignBaseComponent.c.
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Definition at line 28 of file SCR_CallsignBaseComponent.c.
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Definition at line 22 of file SCR_CallsignBaseComponent.c.
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Definition at line 14 of file SCR_CallsignBaseComponent.c.
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Definition at line 25 of file SCR_CallsignBaseComponent.c.
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Definition at line 13 of file SCR_CallsignBaseComponent.c.
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Definition at line 17 of file SCR_CallsignBaseComponent.c.
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Definition at line 18 of file SCR_CallsignBaseComponent.c.
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Definition at line 19 of file SCR_CallsignBaseComponent.c.