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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| override void | Init (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| void | InitializeSuppliesComponent () |
| override void | PerformAction (IEntity pOwnerEntity, IEntity pUserEntity) |
| override bool | CanBePerformedScript (IEntity user) |
| SCR_ECharacterRank | GetUserRank (notnull IEntity user) |
| override bool | CanBeShownScript (IEntity user) |
| override bool | GetActionNameScript (out string outName) |
| override bool | HasLocalEffectOnlyScript () |
| void | SetNewCompartmentComponent (IEntity from, IEntity to) |
| Sets a new compartment component. Controlled by an event when the controlled entity has changed. | |
| void | SetTemporaryBlockedAccess () |
| Set temporary blocked access. | |
| void | ResetTemporaryBlockedAccess () |
| Set temporary blocked access back to default false value. | |
| bool | EvaluateEntity (IEntity ent) |
| Check if this entity can block player to enter a building mode. If such anentity is found, return false to stop evaluating next enttiy found by query. | |
Protected Attributes | |
| LocalizedString | m_sActionNameNoSupplies |
| SCR_ResourceSystemSubscriptionHandleBase | m_ResourceSubscriptionHandleConsumer |
| RplId | m_ResourceInventoryPlayerComponentRplId |
| SCR_ResourceComponent | m_ResourceComponent |
| SCR_ResourceConsumer | m_ResourceConsumer |
| SCR_CampaignBuildingProviderComponent | m_ProviderComponent |
| IEntity | m_MainParent |
| RplComponent | m_RplComponent |
| DamageManagerComponent | m_DamageManager |
| SCR_CompartmentAccessComponent | m_CompartmentAccess |
| bool | m_bUseRankLimitedAccess |
| bool | m_bTemporarilyBlockedAccess |
| bool | m_bAccessCanBeBlocked |
| const int | PROVIDER_SPEED_TO_REMOVE_BUILDING_SQ = 1 |
| const int | TEMPORARY_BLOCKED_ACCESS_RESET_TIME = 1000 |
Definition at line 1 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 52 of file SCR_CampaignBuildingStartUserAction.c.
Definition at line 101 of file SCR_CampaignBuildingStartUserAction.c.
Check if this entity can block player to enter a building mode. If such anentity is found, return false to stop evaluating next enttiy found by query.
Definition at line 243 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 173 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 202 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 23 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 38 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 45 of file SCR_CampaignBuildingStartUserAction.c.
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Set temporary blocked access back to default false value.
Definition at line 235 of file SCR_CampaignBuildingStartUserAction.c.
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Sets a new compartment component. Controlled by an event when the controlled entity has changed.
Definition at line 211 of file SCR_CampaignBuildingStartUserAction.c.
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Set temporary blocked access.
Definition at line 219 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 17 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 16 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 15 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 14 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 13 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 11 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 10 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 8 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 9 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 7 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 6 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 12 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 4 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 19 of file SCR_CampaignBuildingStartUserAction.c.
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Definition at line 20 of file SCR_CampaignBuildingStartUserAction.c.