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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| override bool | DisplayStartDrawInit (IEntity owner) |
| Checks whether prerequisites for this InfoDisplay are met. | |
| override void | DisplayStartDraw (IEntity owner) |
| Creates HUD elements for individual areas. | |
| override void | DisplayStopDraw (IEntity owner) |
| Destroys HUD elements of individual areas. | |
| override void | DisplayUpdate (IEntity owner, float timeSlice) |
| Updates and manages individual HUD elements. | |
| void | CreateObjectiveDisplays (array< SCR_CaptureAndHoldArea > areas) |
| Creates and fills the objective collection using provided areas. | |
| void | ClearObjectiveDisplays (bool emptyOnly) |
Protected Attributes | |
| ResourceName | m_rObjectiveHUDLayout |
| ref array< ref SCR_CaptureAndHoldObjectiveDisplayObject > | m_aObjectiveElements = {} |
| Individual element wrappers. | |
| SCR_CaptureAndHoldManager | m_AreaManager |
| Area manager provides us with necessary API. | |
| SCR_BaseGameMode | m_GameMode |
| Game mode instance. | |
This InfoDisplay allows drawing of individual HUD objective elements for individual Capture & Hold areas by projecting their position from world to screen.
Definition at line 3 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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inlineprotected |
Removes objective displays from the collection.
| emptyOnly | If true, empty (not linking to area) objects are removed. If false, all objects are flushed immediately. |
Definition at line 95 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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inlineprotected |
Creates and fills the objective collection using provided areas.
Definition at line 77 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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inlineprotected |
Creates HUD elements for individual areas.
Definition at line 34 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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inlineprotected |
Checks whether prerequisites for this InfoDisplay are met.
Definition at line 18 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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inlineprotected |
Destroys HUD elements of individual areas.
Definition at line 44 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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inlineprotected |
Updates and manages individual HUD elements.
Definition at line 52 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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protected |
Individual element wrappers.
Definition at line 9 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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protected |
Area manager provides us with necessary API.
Definition at line 12 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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protected |
Game mode instance.
Definition at line 14 of file SCR_CaptureAndHoldObjectiveDisplay.c.
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protected |
Definition at line 6 of file SCR_CaptureAndHoldObjectiveDisplay.c.