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SCR_CharacterBloodAttributeDynamicDescription Class Reference
Inheritance diagram for SCR_CharacterBloodAttributeDynamicDescription:
SCR_BaseAttributeDynamicDescription

Protected Member Functions

override void InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)
bool IsUnconsciousnessEnabled ()
override bool IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)

Protected Attributes

bool m_bLessOrEqualThan
bool m_bOnlyShowIfUnconsciousnessEnabled
SCR_AttributesManagerEditorComponent m_AttributeManager
bool m_bEntityUnconsciousnessPermitted = false
float m_fUnconsciousLevel
float m_fStartingValue

Detailed Description

Holds logic when a dynamic description to show a description if value is set above or below the Unconscious level

Definition at line 5 of file SCR_CharacterBloodAttributeDynamicDescription.c.

Member Function Documentation

◆ InitDynamicDescription()

override void SCR_CharacterBloodAttributeDynamicDescription::InitDynamicDescription ( notnull SCR_BaseEditorAttribute attribute,
notnull SCR_BaseEditorAttributeUIComponent attributeUi )
inlineprotected

◆ IsUnconsciousnessEnabled()

bool SCR_CharacterBloodAttributeDynamicDescription::IsUnconsciousnessEnabled ( )
inlineprotected

◆ IsValid()

override bool SCR_CharacterBloodAttributeDynamicDescription::IsValid ( notnull SCR_BaseEditorAttribute attribute,
notnull SCR_BaseEditorAttributeUIComponent attributeUi )
inlineprotected

Member Data Documentation

◆ m_AttributeManager

SCR_AttributesManagerEditorComponent SCR_CharacterBloodAttributeDynamicDescription::m_AttributeManager
protected

◆ m_bEntityUnconsciousnessPermitted

bool SCR_CharacterBloodAttributeDynamicDescription::m_bEntityUnconsciousnessPermitted = false
protected

◆ m_bLessOrEqualThan

bool SCR_CharacterBloodAttributeDynamicDescription::m_bLessOrEqualThan
protected

◆ m_bOnlyShowIfUnconsciousnessEnabled

bool SCR_CharacterBloodAttributeDynamicDescription::m_bOnlyShowIfUnconsciousnessEnabled
protected

◆ m_fStartingValue

float SCR_CharacterBloodAttributeDynamicDescription::m_fStartingValue
protected

◆ m_fUnconsciousLevel

float SCR_CharacterBloodAttributeDynamicDescription::m_fUnconsciousLevel
protected

The documentation for this class was generated from the following file: