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SCR_DataCollectorShootingModule Class Reference
Inheritance diagram for SCR_DataCollectorShootingModule:
SCR_DataCollectorModule

Protected Member Functions

override void AddInvokers (IEntity player)
void OnWeaponFired (int playerID, BaseWeaponComponent weapon, IEntity entity)
void OnGrenadeThrown (int playerID, BaseWeaponComponent weapon, IEntity entity)
override void RemoveInvokers (IEntity player)
void OnCompartmentEntered (IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
void OnCompartmentLeft (IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
override void OnPlayerDisconnected (int playerID, IEntity controlledEntity=null)
override void OnPlayerSpawned (int playerID, IEntity controlledEntity)
override void OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData)
override void OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData)
override void Update (float timeTick)

Protected Attributes

ref map< int, IEntitym_mTrackedPossibleShooters = new map<int, IEntity>()

Detailed Description

Definition at line 2 of file SCR_DataCollectorShootingModule.c.

Member Function Documentation

◆ AddInvokers()

override void SCR_DataCollectorShootingModule::AddInvokers ( IEntity player)
inlineprotected

Definition at line 8 of file SCR_DataCollectorShootingModule.c.

◆ OnAIKilled()

override void SCR_DataCollectorShootingModule::OnAIKilled ( IEntity AIEntity,
IEntity killerEntity,
notnull Instigator instigator,
notnull SCR_InstigatorContextData instigatorContextData )
inlineprotected

Definition at line 150 of file SCR_DataCollectorShootingModule.c.

◆ OnCompartmentEntered()

void SCR_DataCollectorShootingModule::OnCompartmentEntered ( IEntity targetEntity,
BaseCompartmentManagerComponent manager,
int mgrID,
int slotID,
bool move )
inlineprotected

Definition at line 80 of file SCR_DataCollectorShootingModule.c.

◆ OnCompartmentLeft()

void SCR_DataCollectorShootingModule::OnCompartmentLeft ( IEntity targetEntity,
BaseCompartmentManagerComponent manager,
int mgrID,
int slotID,
bool move )
inlineprotected

Definition at line 97 of file SCR_DataCollectorShootingModule.c.

◆ OnGrenadeThrown()

void SCR_DataCollectorShootingModule::OnGrenadeThrown ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

Definition at line 41 of file SCR_DataCollectorShootingModule.c.

◆ OnPlayerDisconnected()

override void SCR_DataCollectorShootingModule::OnPlayerDisconnected ( int playerID,
IEntity controlledEntity = null )
inlineprotected

Definition at line 116 of file SCR_DataCollectorShootingModule.c.

◆ OnPlayerKilled()

override void SCR_DataCollectorShootingModule::OnPlayerKilled ( int playerId,
IEntity playerEntity,
IEntity killerEntity,
notnull Instigator instigator,
notnull SCR_InstigatorContextData instigatorContextData )
inlineprotected

Definition at line 190 of file SCR_DataCollectorShootingModule.c.

◆ OnPlayerSpawned()

override void SCR_DataCollectorShootingModule::OnPlayerSpawned ( int playerID,
IEntity controlledEntity )
inlineprotected

Definition at line 125 of file SCR_DataCollectorShootingModule.c.

◆ OnWeaponFired()

void SCR_DataCollectorShootingModule::OnWeaponFired ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

Definition at line 31 of file SCR_DataCollectorShootingModule.c.

◆ RemoveInvokers()

override void SCR_DataCollectorShootingModule::RemoveInvokers ( IEntity player)
inlineprotected

Definition at line 56 of file SCR_DataCollectorShootingModule.c.

◆ Update()

override void SCR_DataCollectorShootingModule::Update ( float timeTick)
inlineprotected

Definition at line 259 of file SCR_DataCollectorShootingModule.c.

Member Data Documentation

◆ m_mTrackedPossibleShooters

ref map<int, IEntity> SCR_DataCollectorShootingModule::m_mTrackedPossibleShooters = new map<int, IEntity>()
protected

Definition at line 5 of file SCR_DataCollectorShootingModule.c.


The documentation for this class was generated from the following file: