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SCR_DeployableSpawnPointSystem Class Reference
Inheritance diagram for SCR_DeployableSpawnPointSystem:
GameSystem

Protected Member Functions

void OnUpdatePoint (WorldUpdatePointArgs args)
override void OnDiag (float timeSlice)
void Register (SCR_BaseDeployableSpawnPointComponent component)
void Unregister (SCR_BaseDeployableSpawnPointComponent component)

Protected Attributes

ref array< SCR_BaseDeployableSpawnPointComponent > m_aComponents = {}

Detailed Description

Definition at line 1 of file SCR_DeployableSpawnPointSystem.c.

Member Function Documentation

◆ OnDiag()

override void SCR_DeployableSpawnPointSystem::OnDiag ( float timeSlice)
inlineprotected

Definition at line 23 of file SCR_DeployableSpawnPointSystem.c.

◆ OnUpdatePoint()

void SCR_DeployableSpawnPointSystem::OnUpdatePoint ( WorldUpdatePointArgs args)
inlineprotected

Definition at line 13 of file SCR_DeployableSpawnPointSystem.c.

◆ Register()

void SCR_DeployableSpawnPointSystem::Register ( SCR_BaseDeployableSpawnPointComponent component)
inlineprotected

Definition at line 40 of file SCR_DeployableSpawnPointSystem.c.

◆ Unregister()

void SCR_DeployableSpawnPointSystem::Unregister ( SCR_BaseDeployableSpawnPointComponent component)
inlineprotected

Definition at line 52 of file SCR_DeployableSpawnPointSystem.c.

Member Data Documentation

◆ m_aComponents

ref array<SCR_BaseDeployableSpawnPointComponent> SCR_DeployableSpawnPointSystem::m_aComponents = {}
protected

Definition at line 10 of file SCR_DeployableSpawnPointSystem.c.


The documentation for this class was generated from the following file: