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SCR_DesaturationEffect Class Reference
Inheritance diagram for SCR_DesaturationEffect:
SCR_BaseScreenEffect

Protected Member Functions

override void DisplayStartDraw (IEntity owner)
override void SettingsChanged ()
override void DisplayControlledEntityChanged (IEntity from, IEntity to)
override void DisplayOnSuspended ()
override void DisplayOnResumed ()
override void UpdateEffect (float timeSlice)
void AddDesaturationEffect ()
override void ClearEffects ()

Protected Attributes

const string DESATURATION_EMAT = "{7C202A913EB8B1A9}UI/Materials/ScreenEffects_ColorPP.emat"
float m_fDesaturationStart
float m_fDesaturationEnd
ChimeraCharacter m_pCharacterEntity
SCR_CharacterBloodHitZone m_BloodHZ
SCR_CharacterDamageManagerComponent m_DamageManager
bool m_bLocalPlayerOutsideCharacter

Detailed Description

Definition at line 1 of file SCR_DesaturationEffect.c.

Member Function Documentation

◆ AddDesaturationEffect()

void SCR_DesaturationEffect::AddDesaturationEffect ( )
inlineprotected

Definition at line 79 of file SCR_DesaturationEffect.c.

◆ ClearEffects()

override void SCR_DesaturationEffect::ClearEffects ( )
inlineprotected

Definition at line 91 of file SCR_DesaturationEffect.c.

◆ DisplayControlledEntityChanged()

override void SCR_DesaturationEffect::DisplayControlledEntityChanged ( IEntity from,
IEntity to )
inlineprotected

Definition at line 42 of file SCR_DesaturationEffect.c.

◆ DisplayOnResumed()

override void SCR_DesaturationEffect::DisplayOnResumed ( )
inlineprotected

Definition at line 67 of file SCR_DesaturationEffect.c.

◆ DisplayOnSuspended()

override void SCR_DesaturationEffect::DisplayOnSuspended ( )
inlineprotected

Definition at line 61 of file SCR_DesaturationEffect.c.

◆ DisplayStartDraw()

override void SCR_DesaturationEffect::DisplayStartDraw ( IEntity owner)
inlineprotected

Definition at line 27 of file SCR_DesaturationEffect.c.

◆ SettingsChanged()

override void SCR_DesaturationEffect::SettingsChanged ( )
inlineprotected

Definition at line 33 of file SCR_DesaturationEffect.c.

◆ UpdateEffect()

override void SCR_DesaturationEffect::UpdateEffect ( float timeSlice)
inlineprotected

Definition at line 73 of file SCR_DesaturationEffect.c.

Member Data Documentation

◆ DESATURATION_EMAT

const string SCR_DesaturationEffect::DESATURATION_EMAT = "{7C202A913EB8B1A9}UI/Materials/ScreenEffects_ColorPP.emat"
protected

Definition at line 9 of file SCR_DesaturationEffect.c.

◆ m_bLocalPlayerOutsideCharacter

bool SCR_DesaturationEffect::m_bLocalPlayerOutsideCharacter
protected

Definition at line 24 of file SCR_DesaturationEffect.c.

◆ m_BloodHZ

SCR_CharacterBloodHitZone SCR_DesaturationEffect::m_BloodHZ
protected

Definition at line 22 of file SCR_DesaturationEffect.c.

◆ m_DamageManager

SCR_CharacterDamageManagerComponent SCR_DesaturationEffect::m_DamageManager
protected

Definition at line 23 of file SCR_DesaturationEffect.c.

◆ m_fDesaturationEnd

float SCR_DesaturationEffect::m_fDesaturationEnd
protected

Definition at line 15 of file SCR_DesaturationEffect.c.

◆ m_fDesaturationStart

float SCR_DesaturationEffect::m_fDesaturationStart
protected

Definition at line 12 of file SCR_DesaturationEffect.c.

◆ m_pCharacterEntity

ChimeraCharacter SCR_DesaturationEffect::m_pCharacterEntity
protected

Definition at line 21 of file SCR_DesaturationEffect.c.


The documentation for this class was generated from the following file: