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SCR_DisarmMineAction Class Reference
Inheritance diagram for SCR_DisarmMineAction:
SCR_BaseMineAction

Protected Member Functions

override event void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
override bool CanBeShownScript (IEntity user)

Protected Attributes

nThis distance also hides the context blip when the player uses freelook
nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the eyes
nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the and the closer one is used to determine if the condition is met nWhen value is set to then it means that distance checks are skipped
nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the and the closer one is used to determine if the condition is met nWhen value is set to then it means that distance checks are and visibility distance is dictated by value from Visibility Range
nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the and the closer one is used to determine if the condition is met nWhen value is set to then it means that distance checks are and visibility distance is dictated by value from Visibility params: "0 inf 0.01")] protected float m_fSpottingDistance

Static Protected Attributes

static const float COMMAND_INT_ARGUMENT = 0
static const string ANIMATION_BINDING_COMMAND = "CMD_Item_Action"

Detailed Description

Definition at line 1 of file SCR_DisarmMineAction.c.

Member Function Documentation

◆ CanBeShownScript()

override bool SCR_DisarmMineAction::CanBeShownScript ( IEntity user)
inlineprotected

Definition at line 54 of file SCR_DisarmMineAction.c.

◆ PerformAction()

override event void SCR_DisarmMineAction::PerformAction ( IEntity pOwnerEntity,
IEntity pUserEntity )
inlineprotected

Definition at line 10 of file SCR_DisarmMineAction.c.

Member Data Documentation

◆ ANIMATION_BINDING_COMMAND

const string SCR_DisarmMineAction::ANIMATION_BINDING_COMMAND = "CMD_Item_Action"
staticprotected

Definition at line 4 of file SCR_DisarmMineAction.c.

◆ COMMAND_INT_ARGUMENT

const float SCR_DisarmMineAction::COMMAND_INT_ARGUMENT = 0
staticprotected

Definition at line 3 of file SCR_DisarmMineAction.c.

◆ eyes

nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the SCR_DisarmMineAction::eyes
protected

Definition at line 6 of file SCR_DisarmMineAction.c.

◆ freelook

nThis distance also hides the context blip when the player uses SCR_DisarmMineAction::freelook
protected

Definition at line 6 of file SCR_DisarmMineAction.c.

◆ params

nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the and the closer one is used to determine if the condition is met nWhen value is set to then it means that distance checks are and visibility distance is dictated by value from Visibility SCR_DisarmMineAction::params
protected

Definition at line 6 of file SCR_DisarmMineAction.c.

◆ Range

nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the and the closer one is used to determine if the condition is met nWhen value is set to then it means that distance checks are and visibility distance is dictated by value from Visibility SCR_DisarmMineAction::Range
protected

Definition at line 6 of file SCR_DisarmMineAction.c.

◆ skipped

nThis distance also hides the context blip when the player uses until they are within range nDistance is measured from both the position of the feet and the position of the and the closer one is used to determine if the condition is met nWhen value is set to then it means that distance checks are SCR_DisarmMineAction::skipped
protected

Definition at line 6 of file SCR_DisarmMineAction.c.


The documentation for this class was generated from the following file: