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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| override void | HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator) |
| override void | EOnFrame (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
| event override void | OnDiag (SCR_ExtendedDamageManagerComponent dmgManager) |
| event override bool | Save (ScriptBitWriter w) |
| event override bool | Load (ScriptBitReader r) |
| void | SkipRegenDelay (bool skip) |
| When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded. | |
| bool | GetSkipRegenDelay (SCR_ExtendedDamageManagerComponent dmgManager) |
| override float | GetCustomDamageValue () |
| void | RecalculateDPS (float timeSlice, notnull SCR_ExtendedDamageManagerComponent dmgManager) |
| override void | HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator) |
| override void | EOnFrame (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager) |
| event override void | OnDiag (SCR_ExtendedDamageManagerComponent dmgManager) |
| event override bool | Save (ScriptBitWriter w) |
| event override bool | Load (ScriptBitReader r) |
| void | SkipRegenDelay (bool skip) |
| When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded. | |
| bool | GetSkipRegenDelay (SCR_ExtendedDamageManagerComponent dmgManager) |
| override float | GetCustomDamageValue () |
| void | RecalculateDPS (float timeSlice, notnull SCR_ExtendedDamageManagerComponent dmgManager) |
Definition at line 6 of file SCR_DotDamageEffect.c.
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Definition at line 20 of file SCR_DotDamageEffect.c.
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Definition at line 20 of file SCR_DotDamageEffect.c.
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Definition at line 76 of file SCR_DotDamageEffect.c.
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Definition at line 76 of file SCR_DotDamageEffect.c.
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Will return true if regen delay was enabled. Getting this will reset the value so damage effect behaves normally after the regen delay was skipped
Definition at line 68 of file SCR_DotDamageEffect.c.
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Will return true if regen delay was enabled. Getting this will reset the value so damage effect behaves normally after the regen delay was skipped
Definition at line 68 of file SCR_DotDamageEffect.c.
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Definition at line 12 of file SCR_DotDamageEffect.c.
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Definition at line 12 of file SCR_DotDamageEffect.c.
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Definition at line 47 of file SCR_DotDamageEffect.c.
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Definition at line 47 of file SCR_DotDamageEffect.c.
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Definition at line 26 of file SCR_DotDamageEffect.c.
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Definition at line 26 of file SCR_DotDamageEffect.c.
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Method called locally by SCR_DamageSufferingSystem to allow local computation of the DPS
| [in] | timeSlice | |
| [in] | dmgManager |
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Method called locally by SCR_DamageSufferingSystem to allow local computation of the DPS
| [in] | timeSlice | |
| [in] | dmgManager |
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Definition at line 38 of file SCR_DotDamageEffect.c.
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Definition at line 38 of file SCR_DotDamageEffect.c.
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When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.
Definition at line 60 of file SCR_DotDamageEffect.c.
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inlineprotected |
When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.
Definition at line 60 of file SCR_DotDamageEffect.c.