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SCR_DotDamageEffect Class Reference
Inheritance diagram for SCR_DotDamageEffect:
DotDamageEffect DotDamageEffect SCR_BleedingDamageEffect SCR_MorphineDamageEffect SCR_PassiveHitZoneRegenDamageEffect SCR_PhysicalHitZonesRegenDamageEffect SCR_PoisonDamageEffect SCR_SalineDamageEffect

Protected Member Functions

override void HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator)
override void EOnFrame (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager)
event override void OnDiag (SCR_ExtendedDamageManagerComponent dmgManager)
event override bool Save (ScriptBitWriter w)
event override bool Load (ScriptBitReader r)
void SkipRegenDelay (bool skip)
 When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.
bool GetSkipRegenDelay (SCR_ExtendedDamageManagerComponent dmgManager)
override float GetCustomDamageValue ()
void RecalculateDPS (float timeSlice, notnull SCR_ExtendedDamageManagerComponent dmgManager)
override void HandleConsequences (SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator)
override void EOnFrame (float timeSlice, SCR_ExtendedDamageManagerComponent dmgManager)
event override void OnDiag (SCR_ExtendedDamageManagerComponent dmgManager)
event override bool Save (ScriptBitWriter w)
event override bool Load (ScriptBitReader r)
void SkipRegenDelay (bool skip)
 When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.
bool GetSkipRegenDelay (SCR_ExtendedDamageManagerComponent dmgManager)
override float GetCustomDamageValue ()
void RecalculateDPS (float timeSlice, notnull SCR_ExtendedDamageManagerComponent dmgManager)

Detailed Description

Definition at line 6 of file SCR_DotDamageEffect.c.

Member Function Documentation

◆ EOnFrame() [1/2]

override void SCR_DotDamageEffect::EOnFrame ( float timeSlice,
SCR_ExtendedDamageManagerComponent dmgManager )
inlineprotected

Definition at line 20 of file SCR_DotDamageEffect.c.

◆ EOnFrame() [2/2]

override void SCR_DotDamageEffect::EOnFrame ( float timeSlice,
SCR_ExtendedDamageManagerComponent dmgManager )
inlineprotected

Definition at line 20 of file SCR_DotDamageEffect.c.

◆ GetCustomDamageValue() [1/2]

override float SCR_DotDamageEffect::GetCustomDamageValue ( )
inlineprotected

Definition at line 76 of file SCR_DotDamageEffect.c.

◆ GetCustomDamageValue() [2/2]

override float SCR_DotDamageEffect::GetCustomDamageValue ( )
inlineprotected

Definition at line 76 of file SCR_DotDamageEffect.c.

◆ GetSkipRegenDelay() [1/2]

bool SCR_DotDamageEffect::GetSkipRegenDelay ( SCR_ExtendedDamageManagerComponent dmgManager)
inlineprotected

Will return true if regen delay was enabled. Getting this will reset the value so damage effect behaves normally after the regen delay was skipped

Definition at line 68 of file SCR_DotDamageEffect.c.

◆ GetSkipRegenDelay() [2/2]

bool SCR_DotDamageEffect::GetSkipRegenDelay ( SCR_ExtendedDamageManagerComponent dmgManager)
inlineprotected

Will return true if regen delay was enabled. Getting this will reset the value so damage effect behaves normally after the regen delay was skipped

Definition at line 68 of file SCR_DotDamageEffect.c.

◆ HandleConsequences() [1/2]

override void SCR_DotDamageEffect::HandleConsequences ( SCR_ExtendedDamageManagerComponent dmgManager,
DamageEffectEvaluator evaluator )
inlineprotected

Definition at line 12 of file SCR_DotDamageEffect.c.

◆ HandleConsequences() [2/2]

override void SCR_DotDamageEffect::HandleConsequences ( SCR_ExtendedDamageManagerComponent dmgManager,
DamageEffectEvaluator evaluator )
inlineprotected

Definition at line 12 of file SCR_DotDamageEffect.c.

◆ Load() [1/2]

event override bool SCR_DotDamageEffect::Load ( ScriptBitReader r)
inlineprotected

Definition at line 47 of file SCR_DotDamageEffect.c.

◆ Load() [2/2]

event override bool SCR_DotDamageEffect::Load ( ScriptBitReader r)
inlineprotected

Definition at line 47 of file SCR_DotDamageEffect.c.

◆ OnDiag() [1/2]

event override void SCR_DotDamageEffect::OnDiag ( SCR_ExtendedDamageManagerComponent dmgManager)
inlineprotected

Definition at line 26 of file SCR_DotDamageEffect.c.

◆ OnDiag() [2/2]

event override void SCR_DotDamageEffect::OnDiag ( SCR_ExtendedDamageManagerComponent dmgManager)
inlineprotected

Definition at line 26 of file SCR_DotDamageEffect.c.

◆ RecalculateDPS() [1/2]

void SCR_DotDamageEffect::RecalculateDPS ( float timeSlice,
notnull SCR_ExtendedDamageManagerComponent dmgManager )
protected

Method called locally by SCR_DamageSufferingSystem to allow local computation of the DPS

Parameters
[in]timeSlice
[in]dmgManager

◆ RecalculateDPS() [2/2]

void SCR_DotDamageEffect::RecalculateDPS ( float timeSlice,
notnull SCR_ExtendedDamageManagerComponent dmgManager )
protected

Method called locally by SCR_DamageSufferingSystem to allow local computation of the DPS

Parameters
[in]timeSlice
[in]dmgManager

◆ Save() [1/2]

event override bool SCR_DotDamageEffect::Save ( ScriptBitWriter w)
inlineprotected

Definition at line 38 of file SCR_DotDamageEffect.c.

◆ Save() [2/2]

event override bool SCR_DotDamageEffect::Save ( ScriptBitWriter w)
inlineprotected

Definition at line 38 of file SCR_DotDamageEffect.c.

◆ SkipRegenDelay() [1/2]

void SCR_DotDamageEffect::SkipRegenDelay ( bool skip)
inlineprotected

When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.

Definition at line 60 of file SCR_DotDamageEffect.c.

◆ SkipRegenDelay() [2/2]

void SCR_DotDamageEffect::SkipRegenDelay ( bool skip)
inlineprotected

When this is toggled PRIOR to the damage effect being added, the regen will start instantly OnEffectAdded.

Definition at line 60 of file SCR_DotDamageEffect.c.


The documentation for this class was generated from the following file: