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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| ResourceName | GetLayout (EEditableEntityType type) |
| EEditableEntityState | GetStates () |
| int | GetStatesArray (out array< EEditableEntityState > outStates) |
| bool | IsInteractive () |
| bool | IsDependent () |
| void | SCR_EntitiesEditorUIRule () |
Protected Attributes | |
| EEditableEntityState | m_States |
| Entity states this component visualizes. | |
| bool | m_bInteractive |
| When interactive, icons can be selected by mouse or gamepad. | |
| bool | m_bIsDependent |
| ref array< ref SCR_EntitiesEditorUIPrefab > | m_PrefabLinks |
| Layouts assigned to each supported entity type. | |
| ref map< EEditableEntityType, ResourceName > | m_PrefabLinksMap = new map<EEditableEntityType, ResourceName> |
| ResourceName | m_DefaultLayout |
Configuration of entity icons for given states. Controlled by SCR_EditableEntityUIConfig;
Definition at line 8 of file SCR_EditableEntityUIRule.c.
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Definition at line 56 of file SCR_EditableEntityUIRule.c.
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Definition at line 28 of file SCR_EditableEntityUIRule.c.
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Definition at line 39 of file SCR_EditableEntityUIRule.c.
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Definition at line 43 of file SCR_EditableEntityUIRule.c.
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Definition at line 51 of file SCR_EditableEntityUIRule.c.
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Definition at line 47 of file SCR_EditableEntityUIRule.c.
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When interactive, icons can be selected by mouse or gamepad.
Definition at line 16 of file SCR_EditableEntityUIRule.c.
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Definition at line 19 of file SCR_EditableEntityUIRule.c.
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Definition at line 26 of file SCR_EditableEntityUIRule.c.
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Layouts assigned to each supported entity type.
Definition at line 23 of file SCR_EditableEntityUIRule.c.
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Definition at line 25 of file SCR_EditableEntityUIRule.c.
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Entity states this component visualizes.
Definition at line 12 of file SCR_EditableEntityUIRule.c.