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SCR_EntitiesEditorUIRule Class Reference

Protected Member Functions

ResourceName GetLayout (EEditableEntityType type)
EEditableEntityState GetStates ()
int GetStatesArray (out array< EEditableEntityState > outStates)
bool IsInteractive ()
bool IsDependent ()
void SCR_EntitiesEditorUIRule ()

Protected Attributes

EEditableEntityState m_States
 Entity states this component visualizes.
bool m_bInteractive
 When interactive, icons can be selected by mouse or gamepad.
bool m_bIsDependent
ref array< ref SCR_EntitiesEditorUIPrefabm_PrefabLinks
 Layouts assigned to each supported entity type.
ref map< EEditableEntityType, ResourceNamem_PrefabLinksMap = new map<EEditableEntityType, ResourceName>
ResourceName m_DefaultLayout

Detailed Description

Configuration of entity icons for given states. Controlled by SCR_EditableEntityUIConfig;

Definition at line 8 of file SCR_EditableEntityUIRule.c.

Constructor & Destructor Documentation

◆ SCR_EntitiesEditorUIRule()

void SCR_EntitiesEditorUIRule::SCR_EntitiesEditorUIRule ( )
inlineprotected

Definition at line 56 of file SCR_EditableEntityUIRule.c.

Member Function Documentation

◆ GetLayout()

ResourceName SCR_EntitiesEditorUIRule::GetLayout ( EEditableEntityType type)
inlineprotected

Definition at line 28 of file SCR_EditableEntityUIRule.c.

◆ GetStates()

EEditableEntityState SCR_EntitiesEditorUIRule::GetStates ( )
inlineprotected

Definition at line 39 of file SCR_EditableEntityUIRule.c.

◆ GetStatesArray()

int SCR_EntitiesEditorUIRule::GetStatesArray ( out array< EEditableEntityState > outStates)
inlineprotected

Definition at line 43 of file SCR_EditableEntityUIRule.c.

◆ IsDependent()

bool SCR_EntitiesEditorUIRule::IsDependent ( )
inlineprotected

Definition at line 51 of file SCR_EditableEntityUIRule.c.

◆ IsInteractive()

bool SCR_EntitiesEditorUIRule::IsInteractive ( )
inlineprotected

Definition at line 47 of file SCR_EditableEntityUIRule.c.

Member Data Documentation

◆ m_bInteractive

bool SCR_EntitiesEditorUIRule::m_bInteractive
protected

When interactive, icons can be selected by mouse or gamepad.

Definition at line 16 of file SCR_EditableEntityUIRule.c.

◆ m_bIsDependent

bool SCR_EntitiesEditorUIRule::m_bIsDependent
protected

Definition at line 19 of file SCR_EditableEntityUIRule.c.

◆ m_DefaultLayout

ResourceName SCR_EntitiesEditorUIRule::m_DefaultLayout
protected

Definition at line 26 of file SCR_EditableEntityUIRule.c.

◆ m_PrefabLinks

ref array<ref SCR_EntitiesEditorUIPrefab> SCR_EntitiesEditorUIRule::m_PrefabLinks
protected

Layouts assigned to each supported entity type.

Definition at line 23 of file SCR_EditableEntityUIRule.c.

◆ m_PrefabLinksMap

ref map<EEditableEntityType, ResourceName> SCR_EntitiesEditorUIRule::m_PrefabLinksMap = new map<EEditableEntityType, ResourceName>
protected

Definition at line 25 of file SCR_EditableEntityUIRule.c.

◆ m_States

EEditableEntityState SCR_EntitiesEditorUIRule::m_States
protected

Entity states this component visualizes.

Definition at line 12 of file SCR_EditableEntityUIRule.c.


The documentation for this class was generated from the following file: