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SCR_EquipWeaponAttachment Class Reference

Equip weapon attachment. More...

Inheritance diagram for SCR_EquipWeaponAttachment:
SCR_InventoryAction

Protected Member Functions

void PerformActionInternal (SCR_InventoryStorageManagerComponent manager, IEntity pOwnerEntity, IEntity pUserEntity)
override bool CanBeShownScript (IEntity user)
override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)

Detailed Description

Equip weapon attachment.

Definition at line 3 of file SCR_EquipWeaponAttachment.c.

Member Function Documentation

◆ CanBeShownScript()

override bool SCR_EquipWeaponAttachment::CanBeShownScript ( IEntity user)
inlineprotected

Definition at line 19 of file SCR_EquipWeaponAttachment.c.

◆ Init()

override void SCR_EquipWeaponAttachment::Init ( IEntity pOwnerEntity,
GenericComponent pManagerComponent )
inlineprotected

Definition at line 44 of file SCR_EquipWeaponAttachment.c.

◆ PerformActionInternal()

void SCR_EquipWeaponAttachment::PerformActionInternal ( SCR_InventoryStorageManagerComponent manager,
IEntity pOwnerEntity,
IEntity pUserEntity )
inlineprotected

Definition at line 13 of file SCR_EquipWeaponAttachment.c.


The documentation for this class was generated from the following file: