Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
SCR_GameModeLastStand Class Reference
Inheritance diagram for SCR_GameModeLastStand:
SCR_BaseGameMode

Protected Member Functions

override void EOnFrame (IEntity owner, float timeSlice)
void ShowHint (string text, float showTime)
void HideHint ()
void SpawnEnemies (int round)
override void OnControllableDestroyed (IEntity entity, IEntity killerEntity, notnull Instigator instigator)
override void EOnInit (IEntity owner)

Protected Attributes

FactionKey m_sEnemyFactionKey
FactionKey m_sFriendlyFactionKey
int m_iGroupsToSpawn
int m_iRoundNumber
Widget m_wRoot
TextWidget m_wText
ref array< IEntitym_aEnemySoldiers
ref array< SCR_AIGroupm_aGroups
ref array< SCR_SpawnPointm_aEnemySpawnPoints
ref array< SCR_SpawnPointm_aPlayerSpawnPoints
float m_fCurrentTimeout
AIWaypoint m_AttackWP

Detailed Description

Definition at line 7 of file SCR_GameModeLastStand.c.

Member Function Documentation

◆ EOnFrame()

override void SCR_GameModeLastStand::EOnFrame ( IEntity owner,
float timeSlice )
inlineprotected

Definition at line 40 of file SCR_GameModeLastStand.c.

◆ EOnInit()

override void SCR_GameModeLastStand::EOnInit ( IEntity owner)
inlineprotected

Definition at line 150 of file SCR_GameModeLastStand.c.

◆ HideHint()

void SCR_GameModeLastStand::HideHint ( )
inlineprotected

Definition at line 82 of file SCR_GameModeLastStand.c.

◆ OnControllableDestroyed()

override void SCR_GameModeLastStand::OnControllableDestroyed ( IEntity entity,
IEntity killerEntity,
notnull Instigator instigator )
inlineprotected

Definition at line 142 of file SCR_GameModeLastStand.c.

◆ ShowHint()

void SCR_GameModeLastStand::ShowHint ( string text,
float showTime )
inlineprotected

Definition at line 69 of file SCR_GameModeLastStand.c.

◆ SpawnEnemies()

void SCR_GameModeLastStand::SpawnEnemies ( int round)
inlineprotected

Definition at line 89 of file SCR_GameModeLastStand.c.

Member Data Documentation

◆ m_aEnemySoldiers

ref array<IEntity> SCR_GameModeLastStand::m_aEnemySoldiers
protected

Definition at line 32 of file SCR_GameModeLastStand.c.

◆ m_aEnemySpawnPoints

ref array<SCR_SpawnPoint> SCR_GameModeLastStand::m_aEnemySpawnPoints
protected

Definition at line 34 of file SCR_GameModeLastStand.c.

◆ m_aGroups

ref array<SCR_AIGroup> SCR_GameModeLastStand::m_aGroups
protected

Definition at line 33 of file SCR_GameModeLastStand.c.

◆ m_aPlayerSpawnPoints

ref array<SCR_SpawnPoint> SCR_GameModeLastStand::m_aPlayerSpawnPoints
protected

Definition at line 35 of file SCR_GameModeLastStand.c.

◆ m_AttackWP

AIWaypoint SCR_GameModeLastStand::m_AttackWP
protected

Definition at line 37 of file SCR_GameModeLastStand.c.

◆ m_fCurrentTimeout

float SCR_GameModeLastStand::m_fCurrentTimeout
protected

Definition at line 36 of file SCR_GameModeLastStand.c.

◆ m_iGroupsToSpawn

int SCR_GameModeLastStand::m_iGroupsToSpawn
protected

Definition at line 27 of file SCR_GameModeLastStand.c.

◆ m_iRoundNumber

int SCR_GameModeLastStand::m_iRoundNumber
protected

Definition at line 28 of file SCR_GameModeLastStand.c.

◆ m_sEnemyFactionKey

FactionKey SCR_GameModeLastStand::m_sEnemyFactionKey
protected

Definition at line 22 of file SCR_GameModeLastStand.c.

◆ m_sFriendlyFactionKey

FactionKey SCR_GameModeLastStand::m_sFriendlyFactionKey
protected

Definition at line 25 of file SCR_GameModeLastStand.c.

◆ m_wRoot

Widget SCR_GameModeLastStand::m_wRoot
protected

Definition at line 30 of file SCR_GameModeLastStand.c.

◆ m_wText

TextWidget SCR_GameModeLastStand::m_wText
protected

Definition at line 31 of file SCR_GameModeLastStand.c.


The documentation for this class was generated from the following file: