Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
SCR_LoopedPositionalSounds Class Reference

Handles looped sounds such as leaves rustles, or crickets played on entities close to camera. More...

Inheritance diagram for SCR_LoopedPositionalSounds:
SCR_AmbientSoundsEffect

Protected Member Functions

void GetTreeProperties (IEntity entity, out ETreeSoundTypes soundType, out float foliageHeight)
string GetTreeSoundEventName (float foliageHeight, ETreeSoundTypes treeSoundType)
override void OnPostInit (SCR_AmbientSoundsComponent ambientSoundsComponent, SignalsManagerComponent signalsManagerComponent)

Detailed Description

Handles looped sounds such as leaves rustles, or crickets played on entities close to camera.

Definition at line 3 of file SCR_LoopedPositionalSounds.c.

Member Function Documentation

◆ GetTreeProperties()

void SCR_LoopedPositionalSounds::GetTreeProperties ( IEntity entity,
out ETreeSoundTypes soundType,
out float foliageHeight )
inlineprotected

Definition at line 155 of file SCR_LoopedPositionalSounds.c.

◆ GetTreeSoundEventName()

string SCR_LoopedPositionalSounds::GetTreeSoundEventName ( float foliageHeight,
ETreeSoundTypes treeSoundType )
inlineprotected

Definition at line 172 of file SCR_LoopedPositionalSounds.c.

◆ OnPostInit()

override void SCR_LoopedPositionalSounds::OnPostInit ( SCR_AmbientSoundsComponent ambientSoundsComponent,
SignalsManagerComponent signalsManagerComponent )
inlineprotected

Definition at line 186 of file SCR_LoopedPositionalSounds.c.


The documentation for this class was generated from the following file: