Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
SCR_MineAnimationComponentClass Class Reference
Inheritance diagram for SCR_MineAnimationComponentClass:
WeaponAnimationComponentClass

Protected Member Functions

void SCR_MineAnimationComponentClass (IEntityComponentSource componentSource, IEntitySource parentSource, IEntitySource prefabSource)
int GetMineDownID ()
int GetMineActivatedID ()
int GetMineDisarmedID ()

Protected Attributes

AnimationEventID m_iMineDown = -1
AnimationEventID m_iMineActivated = -1
AnimationEventID m_iMineDisarmed = -1

Static Protected Attributes

static const string MINE_PLACED_EVENT_NAME = "MineDown"
static const string MINE_ACTIVATED_EVENT_NAME = "MineActivated"
static const string MINE_DISARMED_EVENT_NAME = "MineDisarmed"

Detailed Description

Definition at line 2 of file SCR_MineAnimationComponent.c.

Constructor & Destructor Documentation

◆ SCR_MineAnimationComponentClass()

void SCR_MineAnimationComponentClass::SCR_MineAnimationComponentClass ( IEntityComponentSource componentSource,
IEntitySource parentSource,
IEntitySource prefabSource )
inlineprotected
Parameters
[in]componentSource
[in]parentSource
[in]prefabSource

Definition at line 17 of file SCR_MineAnimationComponent.c.

Member Function Documentation

◆ GetMineActivatedID()

int SCR_MineAnimationComponentClass::GetMineActivatedID ( )
inlineprotected
Returns

Definition at line 33 of file SCR_MineAnimationComponent.c.

◆ GetMineDisarmedID()

int SCR_MineAnimationComponentClass::GetMineDisarmedID ( )
inlineprotected
Returns

Definition at line 40 of file SCR_MineAnimationComponent.c.

◆ GetMineDownID()

int SCR_MineAnimationComponentClass::GetMineDownID ( )
inlineprotected
Returns

Definition at line 26 of file SCR_MineAnimationComponent.c.

Member Data Documentation

◆ m_iMineActivated

AnimationEventID SCR_MineAnimationComponentClass::m_iMineActivated = -1
protected

Definition at line 9 of file SCR_MineAnimationComponent.c.

◆ m_iMineDisarmed

AnimationEventID SCR_MineAnimationComponentClass::m_iMineDisarmed = -1
protected

Definition at line 10 of file SCR_MineAnimationComponent.c.

◆ m_iMineDown

AnimationEventID SCR_MineAnimationComponentClass::m_iMineDown = -1
protected

Definition at line 8 of file SCR_MineAnimationComponent.c.

◆ MINE_ACTIVATED_EVENT_NAME

const string SCR_MineAnimationComponentClass::MINE_ACTIVATED_EVENT_NAME = "MineActivated"
staticprotected

Definition at line 5 of file SCR_MineAnimationComponent.c.

◆ MINE_DISARMED_EVENT_NAME

const string SCR_MineAnimationComponentClass::MINE_DISARMED_EVENT_NAME = "MineDisarmed"
staticprotected

Definition at line 6 of file SCR_MineAnimationComponent.c.

◆ MINE_PLACED_EVENT_NAME

const string SCR_MineAnimationComponentClass::MINE_PLACED_EVENT_NAME = "MineDown"
staticprotected

Definition at line 4 of file SCR_MineAnimationComponent.c.


The documentation for this class was generated from the following file: