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SCR_PlayableFactionKillingAttributeDynamicDescription Class Reference
Inheritance diagram for SCR_PlayableFactionKillingAttributeDynamicDescription:
SCR_BaseButtonAttributeDynamicDescription

Protected Member Functions

override void InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)
override bool IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)
override void GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty)
void UpdateTotalToBeKilledPlayers (SCR_BaseEditorAttribute attribute)
void GetDisabledFactions (SCR_BaseEditorAttribute attribute, notnull out array< int > disabledFactions)

Protected Attributes

int m_iPlayersWillBeKilled = 0
ref array< intm_aStartingDisabledFactions = {}
FactionManager m_FactionManager
SCR_ToolboxComponent m_ToolBoxComponent
SCR_BaseEditorAttributeFloatStringValues m_ButtonBoxData
SCR_RespawnSystemComponent m_RespawnSystemComponent
SCR_PlayerDelegateEditorComponent m_PlayerDelegateManager

Detailed Description

Dynamic description for SCR_PlayableFactionEditorAttribute and SCR_PlayableFactionsEditorAttribute to show how many players are killed

Definition at line 5 of file SCR_PlayableFactionKillingAttributeDynamicDescription.c.

Member Function Documentation

◆ GetDescriptionData()

override void SCR_PlayableFactionKillingAttributeDynamicDescription::GetDescriptionData ( notnull SCR_BaseEditorAttribute attribute,
notnull SCR_BaseEditorAttributeUIComponent attributeUi,
out SCR_EditorAttributeUIInfo uiInfo,
out string param1 = string.Empty,
out string param2 = string.Empty,
out string param3 = string.Empty )
inlineprotected

◆ GetDisabledFactions()

void SCR_PlayableFactionKillingAttributeDynamicDescription::GetDisabledFactions ( SCR_BaseEditorAttribute attribute,
notnull out array< int > disabledFactions )
inlineprotected

◆ InitDynamicDescription()

override void SCR_PlayableFactionKillingAttributeDynamicDescription::InitDynamicDescription ( notnull SCR_BaseEditorAttribute attribute,
notnull SCR_BaseEditorAttributeUIComponent attributeUi )
inlineprotected

◆ IsValid()

override bool SCR_PlayableFactionKillingAttributeDynamicDescription::IsValid ( notnull SCR_BaseEditorAttribute attribute,
notnull SCR_BaseEditorAttributeUIComponent attributeUi )
inlineprotected

◆ UpdateTotalToBeKilledPlayers()

void SCR_PlayableFactionKillingAttributeDynamicDescription::UpdateTotalToBeKilledPlayers ( SCR_BaseEditorAttribute attribute)
inlineprotected

Member Data Documentation

◆ m_aStartingDisabledFactions

ref array<int> SCR_PlayableFactionKillingAttributeDynamicDescription::m_aStartingDisabledFactions = {}
protected

◆ m_ButtonBoxData

SCR_BaseEditorAttributeFloatStringValues SCR_PlayableFactionKillingAttributeDynamicDescription::m_ButtonBoxData
protected

◆ m_FactionManager

FactionManager SCR_PlayableFactionKillingAttributeDynamicDescription::m_FactionManager
protected

◆ m_iPlayersWillBeKilled

int SCR_PlayableFactionKillingAttributeDynamicDescription::m_iPlayersWillBeKilled = 0
protected

◆ m_PlayerDelegateManager

SCR_PlayerDelegateEditorComponent SCR_PlayableFactionKillingAttributeDynamicDescription::m_PlayerDelegateManager
protected

◆ m_RespawnSystemComponent

SCR_RespawnSystemComponent SCR_PlayableFactionKillingAttributeDynamicDescription::m_RespawnSystemComponent
protected

◆ m_ToolBoxComponent

SCR_ToolboxComponent SCR_PlayableFactionKillingAttributeDynamicDescription::m_ToolBoxComponent
protected

The documentation for this class was generated from the following file: