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SCR_PlayerListMenu Class Reference
Inheritance diagram for SCR_PlayerListMenu:
SCR_SuperMenuBase

Protected Member Functions

void InitSorting ()
void OnHeaderChanged (SCR_SortHeaderComponent sortHeader)
void Sort (string filterName, bool sortUp)
void SortByMuted (bool reverseSort=false)
void SortByName (bool reverseSort=false)
void SortByFrequency (bool reverseSort=false)
void SortByKills (bool reverseSort=false)
void SortByDeaths (bool reverseSort=false)
void SortByScore (bool reverseSort=false)
void OnBlock (SCR_InputButtonComponent comp, string actionName)
void OnUnblock (SCR_InputButtonComponent comp, string actionName)
void OnMute ()
void OnTabChanged (SCR_TabViewComponent comp, Widget w, int selectedTab)
void OnBack ()
void OnVoting ()
void OnInvite ()
void OnViewProfile ()
void OnMuteClick (SCR_ButtonBaseComponent comp, bool state)
void OnEntryFocused (notnull Widget w)
void OnEntryFocusLost (Widget w)
void FocusFirstItem ()
void UpdateViewProfileButton (int playerId, bool forceHidden=false)
void SetupPlayerActionList (notnull SCR_ComboBoxComponent combo)
void UpdatePlayerActionList (notnull SCR_ComboBoxComponent combo, bool isCallqueue)
void OnComboBoxConfirm (notnull SCR_ComboBoxComponent combo, int index)
int GetVotingPlayerID (SCR_ComboBoxComponent combo)
void SetEntryBackgrounColor (Color color)
void CreateEntry (int id, SCR_PlayerDelegateEditorComponent editorDelegateManager)
void OnEditorRightsChanged (int playerID, bool newLimited)
void UpdateGameMasterIndicator (notnull SCR_PlayerListEntry entry, bool editorIslimited)
bool IsLocalPlayer (int id)
void RemoveEntry (notnull SCR_PlayerListEntry entry)
void OnVotingChanged (EVotingType type, int value, int playerID)
void GetOnVotingStart (EVotingType type, int value)
void UpdateVoting ()
bool IsVotedAbout (SCR_PlayerListEntry entry)
bool CanOpenPlayerActionList (notnull SCR_PlayerListEntry entry)
void OnFactionCommanderChanged (SCR_Faction faction, int commanderPlayerId)
void UpdatePlayerList (bool addPlayer, int id)
void UpdateFrequencies ()
void UpdateShownUIElements ()
 Updates selected player list entry and main actions/buttons.
void UpdateScore ()
void CloseAllVoting ()
void DeleteDisconnectedEntries ()
void AddFactionPlayerCounter (Faction faction)
void ToggleCommanderIndicator (SCR_PlayerListEntry entry, bool toggle)

Static Protected Member Functions

static ScriptInvoker GetOnPlayerListMenu ()

Protected Attributes

ResourceName m_sScoreboardRow = "{65369923121A38E7}UI/layouts/Menus/PlayerList/PlayerListEntry.layout"
ref array< ref SCR_PlayerListEntry > m_aEntries = new array<ref SCR_PlayerListEntry>()
ref map< int, SCR_ScoreInfom_aAllPlayersInfo = new map<int, SCR_ScoreInfo>()
ref array< Factionm_aFactions = {null}
SCR_InputButtonComponent m_Mute
SCR_InputButtonComponent m_Block
SCR_InputButtonComponent m_Unblock
SCR_InputButtonComponent m_Vote
SCR_InputButtonComponent m_Invite
SCR_InputButtonComponent m_ViewProfile
SCR_VotingManagerComponent m_VotingManager
SCR_VoterComponent m_VoterComponent
SCR_BaseScoringSystemComponent m_ScoringSystem
SCR_PlayerListEntry m_SelectedEntry
SCR_PlayerControllerGroupComponent m_PlayerGroupController
PlayerController m_PlayerController
SocialComponent m_SocialComponent
SCR_SortHeaderComponent m_Header
Widget m_wTable
bool m_bFiltering
float m_fTimeSkip
const float TIME_STEP = 1.0
const string MUTE = "#AR-PlayerList_Mute"
const string UNMUTE = "#AR-PlayerList_Unmute"
const string BLOCK = "#AR-PlayerList_Block"
const string UNBLOCK = "#AR-PlayerList_Unblock"
const string INVITE_PLAYER_VOTE = "#AR-PlayerList_Invite"
const string MUTE_TEXTURE = "sound-off"
const string OPTIONS_COMBO_ACCEPT = "#AR-Group_AcceptJoinPrivateGroup"
const string OPTIONS_COMBO_CANCEL = "#AR-Group_RefuseJoinPrivateGroup"
const string VOTING_PLAYER_COUNT_FORMAT = "#AR-Voting_PlayerCountFormatting"
const string FILTER_FAV = "Favourite"
const string FILTER_NAME = "Name"
const string FILTER_FREQ = "Freq"
const string FILTER_KILL = "Kills"
const string FILTER_DEATH = "Deaths"
const string FILTER_SCORE = "Score"
const string FILTER_MUTE = "Mute"
const string FILTER_BLOCK = "Block"
const int DEFAULT_SORT_INDEX = 1
string m_sGameMasterIndicatorName = "GameMasterIndicator"
string m_sCommanderIndicatorName = "CommanderIndicator"
ref Color m_PlayerNameSelfColor = new Color(0.898, 0.541, 0.184, 1)
ref map< EVotingType, intm_mVotingTypesOnCooldown = new map<EVotingType, int>()
ref BackendCallback m_BlockCallback = null

Static Protected Attributes

static const ResourceName FACTION_COUNTER_LAYOUT = "{5AD2CE85825EDA11}UI/layouts/Menus/PlayerList/FactionPlayerCounter.layout"
static ref ScriptInvoker s_OnPlayerListMenu = new ScriptInvoker()

Detailed Description

Definition at line 39 of file SCR_PlayerListMenu.c.

Member Function Documentation

◆ AddFactionPlayerCounter()

void SCR_PlayerListMenu::AddFactionPlayerCounter ( Faction faction)
inlineprotected

Definition at line 1727 of file SCR_PlayerListMenu.c.

◆ CanOpenPlayerActionList()

bool SCR_PlayerListMenu::CanOpenPlayerActionList ( notnull SCR_PlayerListEntry entry)
inlineprotected

Definition at line 1172 of file SCR_PlayerListMenu.c.

◆ CloseAllVoting()

void SCR_PlayerListMenu::CloseAllVoting ( )
inlineprotected

Definition at line 1701 of file SCR_PlayerListMenu.c.

◆ CreateEntry()

void SCR_PlayerListMenu::CreateEntry ( int id,
SCR_PlayerDelegateEditorComponent editorDelegateManager )
inlineprotected

Definition at line 835 of file SCR_PlayerListMenu.c.

◆ DeleteDisconnectedEntries()

void SCR_PlayerListMenu::DeleteDisconnectedEntries ( )
inlineprotected

Definition at line 1711 of file SCR_PlayerListMenu.c.

◆ FocusFirstItem()

void SCR_PlayerListMenu::FocusFirstItem ( )
inlineprotected

Definition at line 456 of file SCR_PlayerListMenu.c.

◆ GetOnPlayerListMenu()

ScriptInvoker SCR_PlayerListMenu::GetOnPlayerListMenu ( )
inlinestaticprotected

Get event called when player list opens or closes.

Returns
Script invoker

Definition at line 106 of file SCR_PlayerListMenu.c.

◆ GetOnVotingStart()

void SCR_PlayerListMenu::GetOnVotingStart ( EVotingType type,
int value )
inlineprotected

Definition at line 1138 of file SCR_PlayerListMenu.c.

◆ GetVotingPlayerID()

int SCR_PlayerListMenu::GetVotingPlayerID ( SCR_ComboBoxComponent combo)
inlineprotected

Definition at line 789 of file SCR_PlayerListMenu.c.

◆ InitSorting()

void SCR_PlayerListMenu::InitSorting ( )
inlineprotected

Definition at line 112 of file SCR_PlayerListMenu.c.

◆ IsLocalPlayer()

bool SCR_PlayerListMenu::IsLocalPlayer ( int id)
inlineprotected

Definition at line 1103 of file SCR_PlayerListMenu.c.

◆ IsVotedAbout()

bool SCR_PlayerListMenu::IsVotedAbout ( SCR_PlayerListEntry entry)
inlineprotected

Definition at line 1153 of file SCR_PlayerListMenu.c.

◆ OnBack()

void SCR_PlayerListMenu::OnBack ( )
inlineprotected

Definition at line 356 of file SCR_PlayerListMenu.c.

◆ OnBlock()

void SCR_PlayerListMenu::OnBlock ( SCR_InputButtonComponent comp,
string actionName )
inlineprotected

Definition at line 287 of file SCR_PlayerListMenu.c.

◆ OnComboBoxConfirm()

void SCR_PlayerListMenu::OnComboBoxConfirm ( notnull SCR_ComboBoxComponent combo,
int index )
inlineprotected

Definition at line 720 of file SCR_PlayerListMenu.c.

◆ OnEditorRightsChanged()

void SCR_PlayerListMenu::OnEditorRightsChanged ( int playerID,
bool newLimited )
inlineprotected

Definition at line 1081 of file SCR_PlayerListMenu.c.

◆ OnEntryFocused()

void SCR_PlayerListMenu::OnEntryFocused ( notnull Widget w)
inlineprotected

Definition at line 418 of file SCR_PlayerListMenu.c.

◆ OnEntryFocusLost()

void SCR_PlayerListMenu::OnEntryFocusLost ( Widget w)
inlineprotected

Definition at line 450 of file SCR_PlayerListMenu.c.

◆ OnFactionCommanderChanged()

void SCR_PlayerListMenu::OnFactionCommanderChanged ( SCR_Faction faction,
int commanderPlayerId )
inlineprotected

Definition at line 1514 of file SCR_PlayerListMenu.c.

◆ OnHeaderChanged()

void SCR_PlayerListMenu::OnHeaderChanged ( SCR_SortHeaderComponent sortHeader)
inlineprotected

Definition at line 147 of file SCR_PlayerListMenu.c.

◆ OnInvite()

void SCR_PlayerListMenu::OnInvite ( )
inlineprotected

Definition at line 378 of file SCR_PlayerListMenu.c.

◆ OnMute()

void SCR_PlayerListMenu::OnMute ( )
inlineprotected

Definition at line 313 of file SCR_PlayerListMenu.c.

◆ OnMuteClick()

void SCR_PlayerListMenu::OnMuteClick ( SCR_ButtonBaseComponent comp,
bool state )
inlineprotected

Definition at line 395 of file SCR_PlayerListMenu.c.

◆ OnTabChanged()

void SCR_PlayerListMenu::OnTabChanged ( SCR_TabViewComponent comp,
Widget w,
int selectedTab )
inlineprotected

Definition at line 323 of file SCR_PlayerListMenu.c.

◆ OnUnblock()

void SCR_PlayerListMenu::OnUnblock ( SCR_InputButtonComponent comp,
string actionName )
inlineprotected

Definition at line 300 of file SCR_PlayerListMenu.c.

◆ OnViewProfile()

void SCR_PlayerListMenu::OnViewProfile ( )
inlineprotected

Definition at line 386 of file SCR_PlayerListMenu.c.

◆ OnVoting()

void SCR_PlayerListMenu::OnVoting ( )
inlineprotected

Definition at line 362 of file SCR_PlayerListMenu.c.

◆ OnVotingChanged()

void SCR_PlayerListMenu::OnVotingChanged ( EVotingType type,
int value,
int playerID )
inlineprotected

Definition at line 1134 of file SCR_PlayerListMenu.c.

◆ RemoveEntry()

void SCR_PlayerListMenu::RemoveEntry ( notnull SCR_PlayerListEntry entry)
inlineprotected

Definition at line 1112 of file SCR_PlayerListMenu.c.

◆ SetEntryBackgrounColor()

void SCR_PlayerListMenu::SetEntryBackgrounColor ( Color color)
inlineprotected

Definition at line 800 of file SCR_PlayerListMenu.c.

◆ SetupPlayerActionList()

void SCR_PlayerListMenu::SetupPlayerActionList ( notnull SCR_ComboBoxComponent combo)
inlineprotected

Definition at line 490 of file SCR_PlayerListMenu.c.

◆ Sort()

void SCR_PlayerListMenu::Sort ( string filterName,
bool sortUp )
inlineprotected

Definition at line 156 of file SCR_PlayerListMenu.c.

◆ SortByDeaths()

void SCR_PlayerListMenu::SortByDeaths ( bool reverseSort = false)
inlineprotected

Definition at line 249 of file SCR_PlayerListMenu.c.

◆ SortByFrequency()

void SCR_PlayerListMenu::SortByFrequency ( bool reverseSort = false)
inlineprotected

Definition at line 221 of file SCR_PlayerListMenu.c.

◆ SortByKills()

void SCR_PlayerListMenu::SortByKills ( bool reverseSort = false)
inlineprotected

Definition at line 234 of file SCR_PlayerListMenu.c.

◆ SortByMuted()

void SCR_PlayerListMenu::SortByMuted ( bool reverseSort = false)
inlineprotected

Definition at line 173 of file SCR_PlayerListMenu.c.

◆ SortByName()

void SCR_PlayerListMenu::SortByName ( bool reverseSort = false)
inlineprotected

Definition at line 186 of file SCR_PlayerListMenu.c.

◆ SortByScore()

void SCR_PlayerListMenu::SortByScore ( bool reverseSort = false)
inlineprotected

Definition at line 264 of file SCR_PlayerListMenu.c.

◆ ToggleCommanderIndicator()

void SCR_PlayerListMenu::ToggleCommanderIndicator ( SCR_PlayerListEntry entry,
bool toggle )
inlineprotected

Definition at line 1763 of file SCR_PlayerListMenu.c.

◆ UpdateFrequencies()

void SCR_PlayerListMenu::UpdateFrequencies ( )
inlineprotected

Definition at line 1558 of file SCR_PlayerListMenu.c.

◆ UpdateGameMasterIndicator()

void SCR_PlayerListMenu::UpdateGameMasterIndicator ( notnull SCR_PlayerListEntry entry,
bool editorIslimited )
inlineprotected

Definition at line 1094 of file SCR_PlayerListMenu.c.

◆ UpdatePlayerActionList()

void SCR_PlayerListMenu::UpdatePlayerActionList ( notnull SCR_ComboBoxComponent combo,
bool isCallqueue )
inlineprotected

Definition at line 641 of file SCR_PlayerListMenu.c.

◆ UpdatePlayerList()

void SCR_PlayerListMenu::UpdatePlayerList ( bool addPlayer,
int id )
inlineprotected

Definition at line 1523 of file SCR_PlayerListMenu.c.

◆ UpdateScore()

void SCR_PlayerListMenu::UpdateScore ( )
inlineprotected

Definition at line 1659 of file SCR_PlayerListMenu.c.

◆ UpdateShownUIElements()

void SCR_PlayerListMenu::UpdateShownUIElements ( )
inlineprotected

Updates selected player list entry and main actions/buttons.

Definition at line 1601 of file SCR_PlayerListMenu.c.

◆ UpdateViewProfileButton()

void SCR_PlayerListMenu::UpdateViewProfileButton ( int playerId,
bool forceHidden = false )
inlineprotected

Definition at line 478 of file SCR_PlayerListMenu.c.

◆ UpdateVoting()

void SCR_PlayerListMenu::UpdateVoting ( )
inlineprotected

Definition at line 1142 of file SCR_PlayerListMenu.c.

Member Data Documentation

◆ BLOCK

const string SCR_PlayerListMenu::BLOCK = "#AR-PlayerList_Block"
protected

Definition at line 70 of file SCR_PlayerListMenu.c.

◆ DEFAULT_SORT_INDEX

const int SCR_PlayerListMenu::DEFAULT_SORT_INDEX = 1
protected

Definition at line 89 of file SCR_PlayerListMenu.c.

◆ FACTION_COUNTER_LAYOUT

const ResourceName SCR_PlayerListMenu::FACTION_COUNTER_LAYOUT = "{5AD2CE85825EDA11}UI/layouts/Menus/PlayerList/FactionPlayerCounter.layout"
staticprotected

Definition at line 87 of file SCR_PlayerListMenu.c.

◆ FILTER_BLOCK

const string SCR_PlayerListMenu::FILTER_BLOCK = "Block"
protected

Definition at line 85 of file SCR_PlayerListMenu.c.

◆ FILTER_DEATH

const string SCR_PlayerListMenu::FILTER_DEATH = "Deaths"
protected

Definition at line 82 of file SCR_PlayerListMenu.c.

◆ FILTER_FAV

const string SCR_PlayerListMenu::FILTER_FAV = "Favourite"
protected

Definition at line 78 of file SCR_PlayerListMenu.c.

◆ FILTER_FREQ

const string SCR_PlayerListMenu::FILTER_FREQ = "Freq"
protected

Definition at line 80 of file SCR_PlayerListMenu.c.

◆ FILTER_KILL

const string SCR_PlayerListMenu::FILTER_KILL = "Kills"
protected

Definition at line 81 of file SCR_PlayerListMenu.c.

◆ FILTER_MUTE

const string SCR_PlayerListMenu::FILTER_MUTE = "Mute"
protected

Definition at line 84 of file SCR_PlayerListMenu.c.

◆ FILTER_NAME

const string SCR_PlayerListMenu::FILTER_NAME = "Name"
protected

Definition at line 79 of file SCR_PlayerListMenu.c.

◆ FILTER_SCORE

const string SCR_PlayerListMenu::FILTER_SCORE = "Score"
protected

Definition at line 83 of file SCR_PlayerListMenu.c.

◆ INVITE_PLAYER_VOTE

const string SCR_PlayerListMenu::INVITE_PLAYER_VOTE = "#AR-PlayerList_Invite"
protected

Definition at line 72 of file SCR_PlayerListMenu.c.

◆ m_aAllPlayersInfo

ref map<int, SCR_ScoreInfo> SCR_PlayerListMenu::m_aAllPlayersInfo = new map<int, SCR_ScoreInfo>()
protected

Definition at line 44 of file SCR_PlayerListMenu.c.

◆ m_aEntries

ref array<ref SCR_PlayerListEntry> SCR_PlayerListMenu::m_aEntries = new array<ref SCR_PlayerListEntry>()
protected

Definition at line 43 of file SCR_PlayerListMenu.c.

◆ m_aFactions

ref array<Faction> SCR_PlayerListMenu::m_aFactions = {null}
protected

Definition at line 45 of file SCR_PlayerListMenu.c.

◆ m_bFiltering

bool SCR_PlayerListMenu::m_bFiltering
protected

Definition at line 63 of file SCR_PlayerListMenu.c.

◆ m_Block

SCR_InputButtonComponent SCR_PlayerListMenu::m_Block
protected

Definition at line 48 of file SCR_PlayerListMenu.c.

◆ m_BlockCallback

ref BackendCallback SCR_PlayerListMenu::m_BlockCallback = null
protected

Definition at line 100 of file SCR_PlayerListMenu.c.

◆ m_fTimeSkip

float SCR_PlayerListMenu::m_fTimeSkip
protected

Definition at line 64 of file SCR_PlayerListMenu.c.

◆ m_Header

SCR_SortHeaderComponent SCR_PlayerListMenu::m_Header
protected

Definition at line 61 of file SCR_PlayerListMenu.c.

◆ m_Invite

SCR_InputButtonComponent SCR_PlayerListMenu::m_Invite
protected

Definition at line 51 of file SCR_PlayerListMenu.c.

◆ m_Mute

SCR_InputButtonComponent SCR_PlayerListMenu::m_Mute
protected

Definition at line 47 of file SCR_PlayerListMenu.c.

◆ m_mVotingTypesOnCooldown

ref map<EVotingType, int> SCR_PlayerListMenu::m_mVotingTypesOnCooldown = new map<EVotingType, int>()
protected

Definition at line 98 of file SCR_PlayerListMenu.c.

◆ m_PlayerController

PlayerController SCR_PlayerListMenu::m_PlayerController
protected

Definition at line 59 of file SCR_PlayerListMenu.c.

◆ m_PlayerGroupController

SCR_PlayerControllerGroupComponent SCR_PlayerListMenu::m_PlayerGroupController
protected

Definition at line 58 of file SCR_PlayerListMenu.c.

◆ m_PlayerNameSelfColor

ref Color SCR_PlayerListMenu::m_PlayerNameSelfColor = new Color(0.898, 0.541, 0.184, 1)
protected

Definition at line 96 of file SCR_PlayerListMenu.c.

◆ m_sCommanderIndicatorName

string SCR_PlayerListMenu::m_sCommanderIndicatorName = "CommanderIndicator"
protected

Definition at line 92 of file SCR_PlayerListMenu.c.

◆ m_ScoringSystem

SCR_BaseScoringSystemComponent SCR_PlayerListMenu::m_ScoringSystem
protected

Definition at line 56 of file SCR_PlayerListMenu.c.

◆ m_SelectedEntry

SCR_PlayerListEntry SCR_PlayerListMenu::m_SelectedEntry
protected

Definition at line 57 of file SCR_PlayerListMenu.c.

◆ m_sGameMasterIndicatorName

string SCR_PlayerListMenu::m_sGameMasterIndicatorName = "GameMasterIndicator"
protected

Definition at line 91 of file SCR_PlayerListMenu.c.

◆ m_SocialComponent

SocialComponent SCR_PlayerListMenu::m_SocialComponent
protected

Definition at line 60 of file SCR_PlayerListMenu.c.

◆ m_sScoreboardRow

ResourceName SCR_PlayerListMenu::m_sScoreboardRow = "{65369923121A38E7}UI/layouts/Menus/PlayerList/PlayerListEntry.layout"
protected

Definition at line 41 of file SCR_PlayerListMenu.c.

◆ m_Unblock

SCR_InputButtonComponent SCR_PlayerListMenu::m_Unblock
protected

Definition at line 49 of file SCR_PlayerListMenu.c.

◆ m_ViewProfile

SCR_InputButtonComponent SCR_PlayerListMenu::m_ViewProfile
protected

Definition at line 52 of file SCR_PlayerListMenu.c.

◆ m_Vote

SCR_InputButtonComponent SCR_PlayerListMenu::m_Vote
protected

Definition at line 50 of file SCR_PlayerListMenu.c.

◆ m_VoterComponent

SCR_VoterComponent SCR_PlayerListMenu::m_VoterComponent
protected

Definition at line 55 of file SCR_PlayerListMenu.c.

◆ m_VotingManager

SCR_VotingManagerComponent SCR_PlayerListMenu::m_VotingManager
protected

Definition at line 54 of file SCR_PlayerListMenu.c.

◆ m_wTable

Widget SCR_PlayerListMenu::m_wTable
protected

Definition at line 62 of file SCR_PlayerListMenu.c.

◆ MUTE

const string SCR_PlayerListMenu::MUTE = "#AR-PlayerList_Mute"
protected

Definition at line 68 of file SCR_PlayerListMenu.c.

◆ MUTE_TEXTURE

const string SCR_PlayerListMenu::MUTE_TEXTURE = "sound-off"
protected

Definition at line 73 of file SCR_PlayerListMenu.c.

◆ OPTIONS_COMBO_ACCEPT

const string SCR_PlayerListMenu::OPTIONS_COMBO_ACCEPT = "#AR-Group_AcceptJoinPrivateGroup"
protected

Definition at line 74 of file SCR_PlayerListMenu.c.

◆ OPTIONS_COMBO_CANCEL

const string SCR_PlayerListMenu::OPTIONS_COMBO_CANCEL = "#AR-Group_RefuseJoinPrivateGroup"
protected

Definition at line 75 of file SCR_PlayerListMenu.c.

◆ s_OnPlayerListMenu

ref ScriptInvoker SCR_PlayerListMenu::s_OnPlayerListMenu = new ScriptInvoker()
staticprotected

Definition at line 94 of file SCR_PlayerListMenu.c.

◆ TIME_STEP

const float SCR_PlayerListMenu::TIME_STEP = 1.0
protected

Definition at line 66 of file SCR_PlayerListMenu.c.

◆ UNBLOCK

const string SCR_PlayerListMenu::UNBLOCK = "#AR-PlayerList_Unblock"
protected

Definition at line 71 of file SCR_PlayerListMenu.c.

◆ UNMUTE

const string SCR_PlayerListMenu::UNMUTE = "#AR-PlayerList_Unmute"
protected

Definition at line 69 of file SCR_PlayerListMenu.c.

◆ VOTING_PLAYER_COUNT_FORMAT

const string SCR_PlayerListMenu::VOTING_PLAYER_COUNT_FORMAT = "#AR-Voting_PlayerCountFormatting"
protected

Definition at line 76 of file SCR_PlayerListMenu.c.


The documentation for this class was generated from the following file: