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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Attributes | |
| ResourceName | m_SpawnPointPrefab |
| bool | m_bEnablePlayerSpawnPoints |
| bool | m_bRadioVehicleSpawningEnabled |
| bool | m_bDeployableSpawnPointsEnabled |
| SCR_ESpawnPointBudgetType | m_eDeployableSpawnPointBudgetType |
| int | m_iDeployableSpawnPointTicketAmount |
| ref ScriptInvokerBool | m_OnRadioVehicleSpawningChanged |
| ref ScriptInvokerBool | m_OnSpawnPointDeployingEnabledChanged |
| ref SCR_SpawnPointBudgetInvoker | m_OnSpawnPointBudgetTypeChanged |
| ref ScriptInvokerInt | m_OnSpawnPointTicketAmountChanged |
| ref map< int, SCR_PlayerSpawnPoint > | m_SpawnPoints = new map<int, SCR_PlayerSpawnPoint>() |
Definition at line 10 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 87 of file SCR_PlayerSpawnPointManagerComponent.c.
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Set if players are allowed to deploy their radio backpack. (Server only)
| [in] | enable | True to enable the system |
| [in] | notificationPlayerID | if not -1 then a notification will be shown to all players that deployable radio logic is enabled/disabled |
Definition at line 176 of file SCR_PlayerSpawnPointManagerComponent.c.
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Set status of automatic player spawn points. When enabled, a spawn point will be created for every connected player, even those who connect later. When disabled, all existing player spawn points will be deleted.
| [in] | enable | True to enable the system |
| [in] | notificationPlayerID | if not -1 then a notification will be shown to all players that spawning on players is enabled/disabled |
Definition at line 43 of file SCR_PlayerSpawnPointManagerComponent.c.
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Set if Radio vehicle Respawning is enabled for specific respawn vehicles eg: Command Trucks (Server)
| [in] | enable | True to enable the system |
| [in] | notificationPlayerID | if not -1 then a notification will be shown to all players that spawning on stationary vehicles is enabled/disabled |
Definition at line 128 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 258 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 301 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 164 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 265 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 212 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 308 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 205 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 81 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 157 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 372 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 317 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 323 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 338 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 329 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 114 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 195 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 147 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 248 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 291 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 358 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 349 of file SCR_PlayerSpawnPointManagerComponent.c.
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Set budget type for respawning on deployed radios. (Server only)
| [in] | budgetType | SUPPLIES to enable supply usage; SPAWNTICKET for a limited amount of respawns; NONE to disable respawn budget |
| [in] | notificationPlayerID | if not -1 then a notification will be shown to all players that deployable radio budget type has changed |
Definition at line 224 of file SCR_PlayerSpawnPointManagerComponent.c.
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Set amount of respawn tickets for deployed radios. (Server only)
| [in] | tickets | Amount of respawns per deployed radio |
| [in] | notificationPlayerID | if not -1 then a notification will be shown to all players that deployable radio respawn amount has changed |
Definition at line 277 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 22 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 16 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 19 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 25 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 28 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 30 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 32 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 31 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 33 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 13 of file SCR_PlayerSpawnPointManagerComponent.c.
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Definition at line 35 of file SCR_PlayerSpawnPointManagerComponent.c.