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SCR_ScenarioFrameworkADSCondition Class Reference
Inheritance diagram for SCR_ScenarioFrameworkADSCondition:
SCR_ScenarioFrameworkActivationConditionBase

Protected Member Functions

override bool Init (IEntity entity)
bool EvaluateEntityStance (notnull IEntity entitiy)

Protected Attributes

bool m_bMustBeADS

Detailed Description

Definition at line 2 of file SCR_ScenarioFrameworkADSCondition.c.

Member Function Documentation

◆ EvaluateEntityStance()

bool SCR_ScenarioFrameworkADSCondition::EvaluateEntityStance ( notnull IEntity entitiy)
inlineprotected

Evaluates if the entity has the required aim down sights state.

Parameters
[in]entitiyEntity to check. If entity has no SCR_CharacterControllerComponent, then true is returned. This allows the condition to still work if the getter requrns multiple types of entities.
Returns
true if the character's ADS matches the required ADS.

Definition at line 62 of file SCR_ScenarioFrameworkADSCondition.c.

◆ Init()

override bool SCR_ScenarioFrameworkADSCondition::Init ( IEntity entity)
inlineprotected

Definition at line 11 of file SCR_ScenarioFrameworkADSCondition.c.

Member Data Documentation

◆ m_bMustBeADS

bool SCR_ScenarioFrameworkADSCondition::m_bMustBeADS
protected

Definition at line 8 of file SCR_ScenarioFrameworkADSCondition.c.


The documentation for this class was generated from the following file: