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SCR_ScenarioFrameworkActionEventOnProjectileShot Class Reference
Inheritance diagram for SCR_ScenarioFrameworkActionEventOnProjectileShot:
SCR_ScenarioFrameworkActionBase

Protected Member Functions

override void OnActivate (IEntity object)
void OnWeaponFired (int playerID, BaseWeaponComponent weapon, IEntity entity)
bool EvaluateConditions (int playerID, BaseWeaponComponent weapon, IEntity entity)
bool EvaluateConditionsAND (int playerID, BaseWeaponComponent weapon, IEntity entity)
bool EvaluateConditionsOR (int playerID, BaseWeaponComponent weapon, IEntity entity)
bool EvaluateConditionsNAND (int playerID, BaseWeaponComponent weapon, IEntity entity)
bool EvaluateConditionsXOR (int playerID, BaseWeaponComponent weapon, IEntity entity)
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()

Protected Attributes

CharacterWeaponManagerComponent characterWeaponManager

Detailed Description

Member Function Documentation

◆ EvaluateConditions()

bool SCR_ScenarioFrameworkActionEventOnProjectileShot::EvaluateConditions ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

◆ EvaluateConditionsAND()

bool SCR_ScenarioFrameworkActionEventOnProjectileShot::EvaluateConditionsAND ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

◆ EvaluateConditionsNAND()

bool SCR_ScenarioFrameworkActionEventOnProjectileShot::EvaluateConditionsNAND ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

◆ EvaluateConditionsOR()

bool SCR_ScenarioFrameworkActionEventOnProjectileShot::EvaluateConditionsOR ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

◆ EvaluateConditionsXOR()

bool SCR_ScenarioFrameworkActionEventOnProjectileShot::EvaluateConditionsXOR ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionEventOnProjectileShot::GetSubActions ( )
inlineprotected

◆ OnActivate()

override void SCR_ScenarioFrameworkActionEventOnProjectileShot::OnActivate ( IEntity object)
inlineprotected

◆ OnWeaponFired()

void SCR_ScenarioFrameworkActionEventOnProjectileShot::OnWeaponFired ( int playerID,
BaseWeaponComponent weapon,
IEntity entity )
inlineprotected

Member Data Documentation

◆ characterWeaponManager

CharacterWeaponManagerComponent SCR_ScenarioFrameworkActionEventOnProjectileShot::characterWeaponManager
protected

The documentation for this class was generated from the following file: