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SCR_ScenarioFrameworkStanceCondition Class Reference
Inheritance diagram for SCR_ScenarioFrameworkStanceCondition:
SCR_ScenarioFrameworkActivationConditionBase

Protected Member Functions

override bool Init (IEntity entity)
bool EvaluateEntityStance (notnull IEntity entitiy)

Protected Attributes

ref array< ECharacterStancem_eRequiredStances

Detailed Description

Definition at line 2 of file SCR_ScenarioFrameworkStanceCondition.c.

Member Function Documentation

◆ EvaluateEntityStance()

bool SCR_ScenarioFrameworkStanceCondition::EvaluateEntityStance ( notnull IEntity entitiy)
inlineprotected

Evaluates if the entity has any of the required stances.

Parameters
[in]entitiyEntity to check. If entity has no SCR_CharacterControllerComponent, then true is returned. This allows a wide-spread condition to still work.
Returns
true if the character's stance is not one of the required stances.

Definition at line 62 of file SCR_ScenarioFrameworkStanceCondition.c.

◆ Init()

override bool SCR_ScenarioFrameworkStanceCondition::Init ( IEntity entity)
inlineprotected

Definition at line 11 of file SCR_ScenarioFrameworkStanceCondition.c.

Member Data Documentation

◆ m_eRequiredStances

ref array<ECharacterStance> SCR_ScenarioFrameworkStanceCondition::m_eRequiredStances
protected

Definition at line 8 of file SCR_ScenarioFrameworkStanceCondition.c.


The documentation for this class was generated from the following file: