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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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A scripted action class having optional logic to check if vehicle is valid. More...
Protected Member Functions | |
| if (!character) | |
| if (!compAccess) return true | |
| if (compAccess.IsGettingIn()||compAccess.IsGettingOut()) return false | |
| switch (m_eShownInVehicleState) | |
| if (isCharacterInVehicle &&m_bSameVehicleOnly) return IsSameVehicleOrNone(character) | |
| bool | IsSameVehicleOrNone (notnull IEntity user) |
| Get action local position Used for such things like playing audio at the correct location on action use return action local position *vector | GetLocalPositionAction () |
| vector | GetWorldPositionAction () |
| bool | LoopActionUpdate (float timeSlice) |
| override float | GetActionProgressScript (float fProgress, float timeSlice) |
| bool | IsActionLooping () |
| float | GetLoopActionHoldDuration () |
| override void | OnActionSelected () |
| override void | OnActionStart (IEntity pUserEntity) |
Protected Attributes | |
| bool | m_bLoopAction |
| float | m_fLoopActionHoldDuration |
| bool | m_bLowerWeaponOnUse |
| EUserActionInVehicleState | m_eShownInVehicleState |
| bool | m_bSameVehicleOnly |
| UserActionContext | m_LastUserActionContext |
| float | m_fLoopProgress |
| float | m_fLoopProgressSmoothVelocity |
| ChimeraCharacter | character = ChimeraCharacter.Cast(GetOwner()) |
| CompartmentAccessComponent | compAccess = character.GetCompartmentAccessComponent() |
| bool | isCharacterInVehicle = character.IsInVehicle() |
| return | true |
A scripted action class having optional logic to check if vehicle is valid.
Definition at line 5 of file SCR_ScriptedUserAction.c.
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Definition at line 201 of file SCR_ScriptedUserAction.c.
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Definition at line 150 of file SCR_ScriptedUserAction.c.
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Definition at line 230 of file SCR_ScriptedUserAction.c.
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Get action world position Used for such things like playing audio at the correct location on action use
Definition at line 164 of file SCR_ScriptedUserAction.c.
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Definition at line 36 of file SCR_ScriptedUserAction.c.
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Definition at line 221 of file SCR_ScriptedUserAction.c.
Definition at line 109 of file SCR_ScriptedUserAction.c.
Definition at line 175 of file SCR_ScriptedUserAction.c.
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Definition at line 236 of file SCR_ScriptedUserAction.c.
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Definition at line 242 of file SCR_ScriptedUserAction.c.
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Definition at line 56 of file SCR_ScriptedUserAction.c.
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Definition at line 35 of file SCR_ScriptedUserAction.c.
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Definition at line 44 of file SCR_ScriptedUserAction.c.
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Definition at line 53 of file SCR_ScriptedUserAction.c.
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Definition at line 8 of file SCR_ScriptedUserAction.c.
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Definition at line 14 of file SCR_ScriptedUserAction.c.
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Definition at line 20 of file SCR_ScriptedUserAction.c.
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Definition at line 17 of file SCR_ScriptedUserAction.c.
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Definition at line 11 of file SCR_ScriptedUserAction.c.
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Definition at line 25 of file SCR_ScriptedUserAction.c.
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Definition at line 26 of file SCR_ScriptedUserAction.c.
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Definition at line 22 of file SCR_ScriptedUserAction.c.
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Definition at line 105 of file SCR_ScriptedUserAction.c.