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SCR_SoundHandle Class Reference

Protected Member Functions

int GetRandomInt (int value, int random)
void CreateSequence (array< ref SCR_SequenceDef > sequenceDefinitions, int idx)
void UpdateRepTime (float gameTime)
void SCR_SoundHandle (int soundGroupIdx, int soundTypeIdx, int soundDefIdx, vector mat[4], array< ref SCR_SoundGroup > soundGroup, float worldTime)

Detailed Description

Definition at line 2 of file SCR_SoundHandle.c.

Constructor & Destructor Documentation

◆ SCR_SoundHandle()

void SCR_SoundHandle::SCR_SoundHandle ( int soundGroupIdx,
int soundTypeIdx,
int soundDefIdx,
vector mat[4],
array< ref SCR_SoundGroup > soundGroup,
float worldTime )
inlineprotected
Parameters
[in]soundGroupIdx
[in]soundTypeIdx
[in]soundDefIdx
[in]mat
[in]soundGroup
[in]worldTime

Definition at line 121 of file SCR_SoundHandle.c.

Member Function Documentation

◆ CreateSequence()

void SCR_SoundHandle::CreateSequence ( array< ref SCR_SequenceDef > sequenceDefinitions,
int idx )
inlineprotected

Definition at line 80 of file SCR_SoundHandle.c.

◆ GetRandomInt()

int SCR_SoundHandle::GetRandomInt ( int value,
int random )
inlineprotected

Definition at line 67 of file SCR_SoundHandle.c.

◆ UpdateRepTime()

void SCR_SoundHandle::UpdateRepTime ( float gameTime)
inlineprotected

Returns sequence length

Parameters
[in]gameTime

Definition at line 98 of file SCR_SoundHandle.c.


The documentation for this class was generated from the following file: