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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| LocalizedString | GetUnformattedName () |
| void | SetName (LocalizedString name) |
| LocalizedString | GetName () |
| bool | HasName () |
| bool | SetNameTo (TextWidget textWidget) |
| void | Log (string prefix=string.Empty, LogLevel logLevel=LogLevel.VERBOSE) |
| void | CopyFrom (SCR_UIName source) |
Protected Attributes | |
| LocalizedString | Name |
Class used to hold UI name. Data are intentionally READ ONLY, because the class is often used on prefabs, not instances. Instead of adding SetXXX() methods here, consider using specialised inherited class.
Definition at line 5 of file SCR_UIName.c.
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inlineprotected |
Definition at line 74 of file SCR_UIName.c.
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inlineprotected |
Get name. When using it to fill TextWidget, use SetNameTo() if possible.
Definition at line 31 of file SCR_UIName.c.
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inlineprotected |
Get The unformatted Name from SCR_HintUIInfo instance.
Definition at line 13 of file SCR_UIName.c.
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inlineprotected |
Check if the info has a name defined.
Definition at line 39 of file SCR_UIName.c.
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inlineprotected |
Print out contents of this UI info
| prefix | |
| logLevel |
Definition at line 68 of file SCR_UIName.c.
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inlineprotected |
Change the Name from SCR_HintUIInfo instance. Call SCR_HintManagerComponent.Refresh() to update shown hint to display changed text.
| LocalizedString | text to which name should be updated to. |
Definition at line 22 of file SCR_UIName.c.
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inlineprotected |
Set name to given text widget. When possible, use this function instead of retrieving the name using GetName() and setting it manually. Custom UI info classes may be using parameters which would not be applied otherwise.
| textWidget | Target text widget |
Definition at line 53 of file SCR_UIName.c.
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protected |
Definition at line 8 of file SCR_UIName.c.