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SCR_VehicleWeaponActionBase Class Reference
Inheritance diagram for SCR_VehicleWeaponActionBase:
SCR_VehicleActionBase SCR_RippleFireQuantityAction SCR_VehicleWeaponFireModeSwitchAction SCR_VehicleWeaponGroupSelectAction

Protected Member Functions

override void Init (IEntity pOwnerEntity, GenericComponent pManagerComponent)
override void PerformAction (IEntity pOwnerEntity, IEntity pUserEntity)
 By default toggle the current state of the interaction.
void PlayActionSound ()

Protected Attributes

SCR_FireModeManagerComponent fireModeManager
string m_sActionSoundEvent
 Movement sound event name.

Detailed Description

Definition at line 2 of file SCR_VehicleWeaponActionBase.c.

Member Function Documentation

◆ Init()

override void SCR_VehicleWeaponActionBase::Init ( IEntity pOwnerEntity,
GenericComponent pManagerComponent )
inlineprotected

Definition at line 11 of file SCR_VehicleWeaponActionBase.c.

◆ PerformAction()

override void SCR_VehicleWeaponActionBase::PerformAction ( IEntity pOwnerEntity,
IEntity pUserEntity )
inlineprotected

By default toggle the current state of the interaction.

Definition at line 20 of file SCR_VehicleWeaponActionBase.c.

◆ PlayActionSound()

void SCR_VehicleWeaponActionBase::PlayActionSound ( )
inlineprotected

Definition at line 28 of file SCR_VehicleWeaponActionBase.c.

Member Data Documentation

◆ fireModeManager

SCR_FireModeManagerComponent SCR_VehicleWeaponActionBase::fireModeManager
protected

Definition at line 4 of file SCR_VehicleWeaponActionBase.c.

◆ m_sActionSoundEvent

string SCR_VehicleWeaponActionBase::m_sActionSoundEvent
protected

Movement sound event name.

Definition at line 8 of file SCR_VehicleWeaponActionBase.c.


The documentation for this class was generated from the following file: