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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| ESerializeResult | SerializeNative (notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native serialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| bool | DeserializeNative (notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| ESerializeResult | Serialize (notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context) |
| bool | Deserialize (notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context) |
| ESerializeResult | SerializeNative (notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native serialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| bool | DeserializeNative (notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context, ESerializeMode mode=ESerializeMode.NATIVE) |
| Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all. | |
| ESerializeResult | Serialize (notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context) |
| bool | Deserialize (notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context) |
Definition at line 12 of file ScriptedComponentSerializer.c.
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inlineprotected |
Custom implementation for deserialzing the component data from the load context
Definition at line 39 of file ScriptedComponentSerializer.c.
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inlineprotected |
Custom implementation for deserialzing the component data from the load context
Definition at line 39 of file ScriptedComponentSerializer.c.
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protected |
Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all.
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protected |
Native deserialization logic used by the game. Can be called by scripts before or after custom data or not all.
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inlineprotected |
Custom implementation for writing the component data into into the save context.
Definition at line 34 of file ScriptedComponentSerializer.c.
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inlineprotected |
Custom implementation for writing the component data into into the save context.
Definition at line 34 of file ScriptedComponentSerializer.c.
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protected |
Native serialization logic used by the game. Can be called by scripts before or after custom data or not all.
|
protected |
Native serialization logic used by the game. Can be called by scripts before or after custom data or not all.