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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| SndSystem | GetSndSystem () |
| proto external AudioHandle | SoundEvent (string eventName) |
| Sound event. | |
| proto external void | SetSignalValueStr (string signal, float value) |
| Sets signal value by name. | |
| proto external void | SetSignalValue (int signal, float value) |
| Sets signal value by index returned by GetSignalIndex(string name). | |
| proto external int | GetSignalIndex (string name) |
| Returns the index of the given signal name or -1 if not found. | |
| proto external void | SetTransformation (vector transf[]) |
| Sets transformation of all sounds played by this component. | |
| proto external void | UpdateTrigger () |
| Update playback of triggered sounds. | |
| proto external void | Terminate (AudioHandle handle) |
| Terminate the sound associated with the given handle. | |
| proto external bool | IsFinishedPlaying (AudioHandle handle) |
| Check if sound associated with given handle has finished playing. | |
| proto external void | SetSoundTransformation (AudioHandle handle, vector transf[]) |
| Sets transformation of the sound associated with the given handle. | |
| proto external void | SetVolume (AudioHandle handle, float volume) |
| Sets the volume for a given sound. | |
| void | OnInit () |
| Called after owner system is initialized. | |
| void | OnCleanup () |
| Called before parent system is cleaned up. | |
| void | OnUpdate (float timeslice) |
| Called after parent system is ticked. | |
| void | OnDiag (float timeslice) |
| Diag for the module. | |
| SndSystem | GetSndSystem () |
| proto external AudioHandle | SoundEvent (string eventName) |
| Sound event. | |
| proto external void | SetSignalValueStr (string signal, float value) |
| Sets signal value by name. | |
| proto external void | SetSignalValue (int signal, float value) |
| Sets signal value by index returned by GetSignalIndex(string name). | |
| proto external int | GetSignalIndex (string name) |
| Returns the index of the given signal name or -1 if not found. | |
| proto external void | SetTransformation (vector transf[]) |
| Sets transformation of all sounds played by this component. | |
| proto external void | UpdateTrigger () |
| Update playback of triggered sounds. | |
| proto external void | Terminate (AudioHandle handle) |
| Terminate the sound associated with the given handle. | |
| proto external bool | IsFinishedPlaying (AudioHandle handle) |
| Check if sound associated with given handle has finished playing. | |
| proto external void | SetSoundTransformation (AudioHandle handle, vector transf[]) |
| Sets transformation of the sound associated with the given handle. | |
| proto external void | SetVolume (AudioHandle handle, float volume) |
| Sets the volume for a given sound. | |
| void | OnInit () |
| Called after owner system is initialized. | |
| void | OnCleanup () |
| Called before parent system is cleaned up. | |
| void | OnUpdate (float timeslice) |
| Called after parent system is ticked. | |
| void | OnDiag (float timeslice) |
| Diag for the module. | |
To create a module, you just need to create a class which inherits from BaseSndModule.
Definition at line 15 of file SndBaseModule.c.
Returns the index of the given signal name or -1 if not found.
Returns the index of the given signal name or -1 if not found.
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Check if sound associated with given handle has finished playing.
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Check if sound associated with given handle has finished playing.
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Called before parent system is cleaned up.
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Called before parent system is cleaned up.
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Diag for the module.
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Diag for the module.
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Called after owner system is initialized.
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Called after owner system is initialized.
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Called after parent system is ticked.
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Called after parent system is ticked.
Sets signal value by index returned by GetSignalIndex(string name).
Sets signal value by index returned by GetSignalIndex(string name).
Sets signal value by name.
Sets signal value by name.
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Sets transformation of the sound associated with the given handle.
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Sets transformation of the sound associated with the given handle.
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Sets transformation of all sounds played by this component.
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Sets transformation of all sounds played by this component.
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Sets the volume for a given sound.
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Sets the volume for a given sound.
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Sound event.
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Sound event.
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Terminate the sound associated with the given handle.
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Terminate the sound associated with the given handle.
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Update playback of triggered sounds.
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Update playback of triggered sounds.