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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Editor manager components. More...
Modules | |
| Attributes | |
| Global editor attributes. | |
Enumerations | |
| enum | EEditorMenuOverlayLayer { FRAME = 1, LOGO_FRAME, LOGO, HELPER, PLAYER, VIGNETTE } |
| Overlay layer. More... | |
| enum | EEditorMenuOverlayRoot { ROOT, HIDE, CUSTOM } |
| Overlay root. More... | |
Functions | |
| SCR_AccessKeysEditorComponentClass SCR_BaseEditorComponentClass | Attribute ("1", UIWidgets.Flags, "", enums:ParamEnumArray.FromEnum(EEditableEntityAccessKey))] private EEditableEntityAccessKey m_AccessKey |
| SCR_CampaignBuildingPlacingObstructionEditorComponentClass SCR_BaseEditorComponentClass | Attribute (defvalue:"20", desc:"Entity tilt greater then this value in angles will trigger a warning.") |
Variables | |
| SCR_AttributesManagerEditorComponentClass | SNAPSHOT_SIZE = 96 |
| SCR_CampaignBuildingTransformingEditorComponentClass | m_LastRejectedPivot |
Editor manager components.
Overlay layer.
| Enumerator | |
|---|---|
| FRAME | |
| LOGO_FRAME | |
| LOGO | |
| HELPER | |
| PLAYER | |
| VIGNETTE | |
Definition at line 5 of file EEditorMenuOverlayLayer.c.
| SCR_AccessKeysEditorComponentClass SCR_BaseEditorComponentClass Attribute | ( | "1" | , |
| UIWidgets. | Flags, | ||
| "" | , | ||
| enums:ParamEnumArray. | FromEnumEEditableEntityAccessKey | ||
| ) |
Manager of editor access keys.
Only entities with at least one matching key will be made available for the editor.
| SCR_CampaignBuildingPlacingObstructionEditorComponentClass SCR_BaseEditorComponentClass Attribute | ( | defvalue:"20" | , |
| desc:"Entity tilt greater then this value in angles will trigger a warning." | |||
| ) |
Definition at line 15 of file SCR_CampaignBuildingPlacingObstructionEditorComponent.c.
| SCR_CampaignBuildingTransformingEditorComponentClass m_LastRejectedPivot |
| SCR_AttributesManagerEditorComponentClass SNAPSHOT_SIZE = 96 |
Manager ofeditor attributes.
All available attributes (SCR_BaseEditorAttribute and inherited classes) are defined here, each attribute (added in the EditorMode prefab) must be an unique class inherited from SCR_BaseEditorAttribute!
To edit attributes, follow these steps: