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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Data Structures | |
| class | BaseSensor |
| class | BaseTarget |
| class | CharacterPerceivableComponentClass |
| class | PerceivableComponentClass |
| class | PerceptionManagerClass |
| class | VehiclePerceivableComponentClass |
Enumerations | |
| enum | ETargetCategory { UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT, UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT } |
| enum | ETargetCategory { UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT, UNKNOWN, DETECTED, FRIENDLY, ENEMY, FACTIONLESS, STATIC, COUNT } |
Functions | |
| PerceivableComponentClass GameComponentClass | GetUnitType () |
| proto external float | GetVisualRecognitionFactor () |
| Returns overall visual recognition factor. More... | |
| proto external float | GetIlluminationFactor () |
| Represents ambient light, dynamic lights, own lights. More... | |
| proto external float | GetAmbientLV () |
| Returns ambient light LV value (logarithmic). Can be used for diagnostics. More... | |
| proto external float | GetSoundPower () |
| Returns our sound emission power. More... | |
| proto external float | GetEstimatedVisualSize () |
| Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box. More... | |
| proto external int | GetAimpoints (out notnull array< vector > outPoints) |
| proto external int | GetAimpointsOfType (out notnull array< ref AimPoint > outPoints, EAimPointType type) |
| proto external bool | IsDisarmed () |
| Returns true when this perceivable is considered disarmed. More... | |
| proto external void | SetDisarmed (bool disarmed) |
| event void | EOnInit (IEntity owner) |
| Initialise this component with data from FactionsManager. More... | |
| PerceptionManagerClass GenericEntityClass | GetTime () |
| proto void | GetAmbientLV (out float outDirectLV, out float outAmbientLV, out float outTotalAmbientLv) |
| proto external void | RequestUpdateAllTargetsFactions () |
| enum ETargetCategory |
| Enumerator | |
|---|---|
| UNKNOWN | |
| DETECTED | |
| FRIENDLY | |
| ENEMY | |
| FACTIONLESS | |
| STATIC | |
| COUNT | |
| UNKNOWN | |
| DETECTED | |
| FRIENDLY | |
| ENEMY | |
| FACTIONLESS | |
| STATIC | |
| COUNT | |
Definition at line 12 of file ETargetCategory.c.
| enum ETargetCategory |
| Enumerator | |
|---|---|
| UNKNOWN | |
| DETECTED | |
| FRIENDLY | |
| ENEMY | |
| FACTIONLESS | |
| STATIC | |
| COUNT | |
| UNKNOWN | |
| DETECTED | |
| FRIENDLY | |
| ENEMY | |
| FACTIONLESS | |
| STATIC | |
| COUNT | |
Definition at line 12 of file ETargetCategory.c.
| event void EOnInit | ( | IEntity | owner | ) |
Initialise this component with data from FactionsManager.
Event after entity is allocated and initialized.
| owner | The owner entity |
Initialise this component with data from FactionsManager.
Event after entity is allocated and initialized.
| owner | The owner entity |
Initialise this component with data from FactionsManager.
Definition at line 79 of file SCR_AIConfigComponent.c.
| proto external int GetAimpoints | ( | out notnull array< vector > | outPoints | ) |
Fills the provided array with the list of all aimpoints as locations in model space Returns the number of output elements.
| proto external int GetAimpointsOfType | ( | out notnull array< ref AimPoint > | outPoints, |
| EAimPointType | type | ||
| ) |
| proto external float GetAmbientLV | ( | ) |
Returns ambient light LV value (logarithmic). Can be used for diagnostics.
| proto void GetAmbientLV | ( | out float | outDirectLV, |
| out float | outAmbientLV, | ||
| out float | outTotalAmbientLv | ||
| ) |
| proto external float GetEstimatedVisualSize | ( | ) |
Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box.
| proto external float GetIlluminationFactor | ( | ) |
Represents ambient light, dynamic lights, own lights.
| proto external float GetSoundPower | ( | ) |
Returns our sound emission power.
| PerceptionManagerClass GenericEntityClass GetTime | ( | ) |
| PerceivableComponentClass GameComponentClass GetUnitType | ( | ) |
| proto external float GetVisualRecognitionFactor | ( | ) |
Returns overall visual recognition factor.
| proto external bool IsDisarmed | ( | ) |
Returns true when this perceivable is considered disarmed.
| proto external void RequestUpdateAllTargetsFactions | ( | ) |
Iterates all registered PerceptionComponents and requests update of faction friendliness. DoCheckIfFactionFriendly will be called for faction of all targets at the next update of all PerceptionComponents. This is a heavy operation and should not be performed often.
| proto external void SetDisarmed | ( | bool | disarmed | ) |