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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Data Structures | |
| class | BaseGameTriggerEntityClass |
| class | PrefabFilter |
| class | PreloadEntry |
| class | ScriptedGameTriggerEntityClass |
Functions | |
| ScriptInvoker | GetOnQueryFinished () |
| proto external bool | QueryEntityInside (notnull IEntity ent) |
| proto external void | QueryEntitiesInside () |
| proto external bool | DefaultEntityFilterForQuery (IEntity ent) |
| proto external int | GetEntitiesInside (out notnull array< IEntity > outEntities) |
| proto external void | SetSphereRadius (float radius) |
| proto external float | GetSphereRadius () |
| proto external void | SetUpdateRate (float updateRate) |
| proto external float | GetUpdateRate () |
| proto external void | EnablePeriodicQueries (bool enable) |
| proto external bool | IsPeriodicQueriesEnabled () |
| proto external void | AddFilterName (string name) |
| Add a name to the filter. More... | |
| proto external bool | RemoveFilterName (string name) |
| Remove a name from the filter. More... | |
| proto external void | AddClassType (typename classType) |
| Add a class type to the filter. More... | |
| proto external bool | RemoveClassType (typename classType) |
| Remove a class type from the filter. More... | |
| proto external void | AddPrefabFilter (PrefabFilter prefabFilter) |
| Add a prefab filter to the filters. More... | |
| proto external bool | RemovePrefabFilter (PrefabFilter prefabFilter) |
| Remove a prefab filter from the filters. More... | |
| proto external EQueryEntitiesFlags | GetTraceMask () |
| Get flag(s) from the traces done by the the trigger. More... | |
| proto external void | SetTraceMask (EQueryEntitiesFlags flags) |
| proto external void | ClearTraceMask (EQueryEntitiesFlags flags) |
| Clears trace mask. More... | |
| event protected void | OnActivate (IEntity ent) |
| callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger More... | |
| event protected void | OnDeactivate (IEntity ent) |
| callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger More... | |
| event protected void | OnQueryFinished (bool bIsEmpty) |
| callback - query finished - occurs when the current query finished being processd and has updated results More... | |
| ScriptedGameTriggerEntityClass BaseGameTriggerEntityClass | OnInit (IEntity owner) |
| event protected event void | OnFrame (IEntity owner, float timeSlice) |
| event bool | ScriptedEntityFilterForQuery (IEntity ent) |
| Override this method in inherited class to define a new filter. This base filter will not be used unless overridden! More... | |
Variables | |
| BaseGameTriggerEntityClass | Event_OnQueryFinished = new ScriptInvoker() |
| proto external void AddClassType | ( | typename classType | ) |
Add a class type to the filter.
| proto external void AddFilterName | ( | string | name | ) |
Add a name to the filter.
| proto external void AddPrefabFilter | ( | PrefabFilter | prefabFilter | ) |
Add a prefab filter to the filters.
| proto external void ClearTraceMask | ( | EQueryEntitiesFlags | flags | ) |
Clears trace mask.
| proto external bool DefaultEntityFilterForQuery | ( | IEntity | ent | ) |
| proto external void EnablePeriodicQueries | ( | bool | enable | ) |
| proto external int GetEntitiesInside | ( | out notnull array< IEntity > | outEntities | ) |
Get the entities inside the triggers. IMPORTANT* This doesn't force the searching of entities. If you want to search entities, use the QueryEntitiesInside function.
| ScriptInvoker GetOnQueryFinished | ( | ) |
Definition at line 20 of file BaseGameTriggerEntity.c.
| proto external float GetSphereRadius | ( | ) |
| proto external EQueryEntitiesFlags GetTraceMask | ( | ) |
Get flag(s) from the traces done by the the trigger.
| proto external float GetUpdateRate | ( | ) |
| proto external bool IsPeriodicQueriesEnabled | ( | ) |
| event protected void OnActivate | ( | IEntity | entity | ) |
callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger
| [in] | entity |
Definition at line 35 of file SCR_BaseTriggerEntity.c.
| event protected void OnDeactivate | ( | IEntity | ent | ) |
callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger
Definition at line 41 of file SCR_BaseTriggerEntity.c.
| event protected event void OnFrame | ( | IEntity | owner, |
| float | timeSlice | ||
| ) |
| ScriptedGameTriggerEntityClass BaseGameTriggerEntityClass OnInit | ( | IEntity | owner | ) |
Called during EOnInit.
| owner | Entity this component is attached to. |
Definition at line 523 of file SCR_CharacterCommandHandler_Tests.c.
| event protected void OnQueryFinished | ( | bool | bIsEmpty | ) |
callback - query finished - occurs when the current query finished being processd and has updated results
Definition at line 77 of file BaseGameTriggerEntity.c.
| proto external void QueryEntitiesInside | ( | ) |
| proto external bool QueryEntityInside | ( | notnull IEntity | ent | ) |
| proto external bool RemoveClassType | ( | typename classType | ) |
Remove a class type from the filter.
| proto external bool RemoveFilterName | ( | string | name | ) |
Remove a name from the filter.
| proto external bool RemovePrefabFilter | ( | PrefabFilter | prefabFilter | ) |
Remove a prefab filter from the filters.
| event bool ScriptedEntityFilterForQuery | ( | IEntity | ent | ) |
Override this method in inherited class to define a new filter. This base filter will not be used unless overridden!
Definition at line 21 of file ScriptedGameTriggerEntity.c.
| proto external void SetSphereRadius | ( | float | radius | ) |
| proto external void SetTraceMask | ( | EQueryEntitiesFlags | flags | ) |
Sets trace mask. Bits are or'ed with existing mask.
| proto external void SetUpdateRate | ( | float | updateRate | ) |
| BaseGameTriggerEntityClass Event_OnQueryFinished = new ScriptInvoker() |