![]() |
Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Classes | |
| class | BaseWorld |
| class | Decal |
| class | LightHandle |
| class | TraceBox |
| class | TraceOBB |
| class | TraceParam |
| class | TraceSphere |
| class | TrackDecalFactory |
| class | WorldTimestamp |
| class | BaseTimeAndWeatherManagerEntityClass |
| class | FlagAnimationComponent |
| class | FlagAnimationComponentClass |
| class | LocalWeatherSituation |
| class | World |
Typedefs | |
| typedef func | QueryEntitiesCallback |
| typedef func | TraceFilterCallback |
| typedef func | AsyncTraceFinishedCallback |
Enumerations | |
| enum | CameraType { NONE , PERSPECTIVE , ORTHOGRAPHIC , NONE , PERSPECTIVE , ORTHOGRAPHIC } |
| enum | CameraType { NONE , PERSPECTIVE , ORTHOGRAPHIC , NONE , PERSPECTIVE , ORTHOGRAPHIC } |
| enum | EQueryEntitiesFlags { STATIC , DYNAMIC , FEATURES , WITH_OBJECT , NO_PROXIES , ALL , STATIC , DYNAMIC , FEATURES , WITH_OBJECT , NO_PROXIES , ALL } |
| enum | EQueryEntitiesFlags { STATIC , DYNAMIC , FEATURES , WITH_OBJECT , NO_PROXIES , ALL , STATIC , DYNAMIC , FEATURES , WITH_OBJECT , NO_PROXIES , ALL } |
| enum | TraceFlags { ENTS , WORLD , OCEAN , VISIBILITY , ANY_CONTACT , ALL_CONTACTS , DEFAULT , ENTS , WORLD , OCEAN , VISIBILITY , ANY_CONTACT , ALL_CONTACTS , DEFAULT } |
| enum | TraceFlags { ENTS , WORLD , OCEAN , VISIBILITY , ANY_CONTACT , ALL_CONTACTS , DEFAULT , ENTS , WORLD , OCEAN , VISIBILITY , ANY_CONTACT , ALL_CONTACTS , DEFAULT } |
| enum | PostProcessEffectType |
Functions | |
| bool | QueryEntitiesCallback (IEntity e) |
| bool | TraceFilterCallback (notnull IEntity e, vector start="0 0 0", vector dir="0 0 0") |
| void | AsyncTraceFinishedCallback (notnull TraceParam param=null, float fraction=0) |
| enum PostProcessEffectType | MakeTraceParam (vector start, vector end, TraceFlags flags) |
| BaseTimeAndWeatherManagerEntityClass BaseWeatherManagerEntityClass | IsNightHour (float hour24) |
| proto external bool | IsDayHour (float hour24) |
| proto void | SetTimeEvent (string time, Managed inst, func callback, bool delayed=true, bool singleUse=false) |
| proto external bool | TryGetCompleteLocalWeather (LocalWeatherSituation lws, float swayFrequency, vector location) |
| typedef func AsyncTraceFinishedCallback |
| typedef func QueryEntitiesCallback |
| typedef func TraceFilterCallback |
| enum CameraType |
| Enumerator | |
|---|---|
| NONE | |
| PERSPECTIVE | |
| ORTHOGRAPHIC | |
| NONE | |
| PERSPECTIVE | |
| ORTHOGRAPHIC | |
Definition at line 13 of file CameraType.c.
| enum CameraType |
| Enumerator | |
|---|---|
| NONE | |
| PERSPECTIVE | |
| ORTHOGRAPHIC | |
| NONE | |
| PERSPECTIVE | |
| ORTHOGRAPHIC | |
Definition at line 13 of file CameraType.c.
| enum EQueryEntitiesFlags |
Definition at line 12 of file EQueryEntitiesFlags.c.
| enum EQueryEntitiesFlags |
Definition at line 12 of file EQueryEntitiesFlags.c.
| enum TraceFlags |
Definition at line 12 of file TraceFlags.c.
| enum TraceFlags |
Definition at line 12 of file TraceFlags.c.
| void AsyncTraceFinishedCallback | ( | notnull TraceParam | param = null, |
| float | fraction = 0 ) |
| BaseTimeAndWeatherManagerEntityClass BaseWeatherManagerEntityClass IsNightHour | ( | float | hour24 | ) |
Manager entity responsible for managing in-game time and weather, providing the script and gamecode with usable in-game API.
| enum PostProcessEffectType MakeTraceParam | ( | vector | start, |
| vector | end, | ||
| TraceFlags | flags ) |
| proto void SetTimeEvent | ( | string | time, |
| Managed | inst, | ||
| func | callback, | ||
| bool | delayed = true, | ||
| bool | singleUse = false ) |
| bool TraceFilterCallback | ( | notnull IEntity | e, |
| vector | start = "0 0 0", | ||
| vector | dir = "0 0 0" ) |
| proto external bool TryGetCompleteLocalWeather | ( | LocalWeatherSituation | lws, |
| float | swayFrequency, | ||
| vector | location ) |
Returns all information about current weather - rain, fog, overcast, wind. If swayFrequency and location are set, sway is calculated as well (works as with trees and grass). Mind that wetness and water accumulation effects are WIP and they will not be set yet. You can use ref LocalWeatherSituation weatherSituation = new LocalWeatherSituation(); to create the object and pass it as an argument.