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Attributes.c File Reference

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Data Structures

class  SCR_BaseContainerStaticTitleField
 Attribute to manually set a static title. More...
 
class  SCR_BaseContainerCustomTitleField
 Attribute for setting any string property as custom title. More...
 
class  SCR_BaseContainerCustomTitleFields
 allow to define multiple fields - up to 9 elements More...
 
class  SCR_BaseContainerLocalizedTitleField
 Attribute to manually set a LOCALIZED (translated) title. More...
 
class  SCR_BaseContainerLocalizedTitleFields
 allow to define multiple fields - up to 9 elements More...
 
class  SCR_BaseContainerResourceTitleField
 Attribute to use a ResourceName filename. More...
 
class  SCR_BaseContainerCustomTitleEnum
 Attribute for setting any enum property as custom title. More...
 
class  BaseContainerCustomEnumWithValue
 Attribute for setting any enum property as custom title with an aditional varriable. Do note to set the defaultValue to what ever the attribute default value is. More...
 
class  SCR_BaseContainerCustomTitleFlags
 Attribute for setting any flags enum property as custom title. More...
 
class  SCR_BaseContainerCustomTitleResourceName
 Attribute for setting any ResourceName path property as custom title. More...
 
class  SCR_BaseContainerCustomTitleObject
 Attribute for setting any object classname property as custom title. More...
 
class  BaseContainerCustomStringTitleField
 Attribute for setting a custom string as title. More...
 
class  BaseContainerCustomDoubleTitleField
 Attribute for setting two string property as custom title. More...
 
class  BaseContainerCustomDoubleCheckTitleField
 Attribute for setting a custom format if the given checkVar is equal to checkVarEqual. If true sets propertyName as title with format else just shows propertyName as title. More...
 
class  BaseContainerCustomDoubleCheckIntResourceNameTitleField
 Attribute for setting a custom format if the given checkVar is equal to checkVarEqual. If true sets propertyName ResourceName as title with format else just shows ResourceName as title. More...
 
class  BaseContainerCustomCheckIntTitleField
 Attribute for setting a custom format if the given checkVar is equal to checkVarEqual. If condition met just shows default TitleField, if false it show default within given format. More...
 
class  BaseContainerCustomCheckIntWithFlagTitleField
 Attribute for setting a custom format if the given checkVar is equal to checkVarEqual with showing flags (%1 in the condition format). If condition met just shows default TitleField, if false it show default within given format. More...
 

Functions

void SCR_BaseContainerCustomTitleUIInfo (string propertyName, string format="%1")
 
override bool _WB_GetCustomTitle (BaseContainer source, out string title)
 

Variables

SCR_BaseContainerStaticTitleField Attribute
 Post-process effect of scripted camera. More...
 
BaseContainerCustomCheckIntWithFlagTitleField m_sPropertyName
 Attribute for setting UIInfo's name property as (Localized) custom title. More...
 
protected string m_sFormat
 

Function Documentation

◆ _WB_GetCustomTitle()

override bool _WB_GetCustomTitle ( BaseContainer  source,
out string  title 
)

Definition at line 795 of file Attributes.c.

◆ SCR_BaseContainerCustomTitleUIInfo()

void SCR_BaseContainerCustomTitleUIInfo ( string  propertyName,
string  format = "%1" 
)

Definition at line 788 of file Attributes.c.

Variable Documentation

◆ m_sFormat

protected string m_sFormat

Definition at line 785 of file Attributes.c.

◆ m_sPropertyName

Attribute for setting UIInfo's name property as (Localized) custom title.

class TestConfigClass
{
protected SCR_UIInfo m_Info;
}
Attribute
typedef Attribute
Post-process effect of scripted camera.
m_Info
protected ref SCR_HintUIInfo m_Info
Definition: SCR_BaseHintCondition.c:3
SCR_UIInfo
Definition: SCR_UIInfo.c:7
SCR_BaseContainerCustomTitleUIInfo
void SCR_BaseContainerCustomTitleUIInfo(string propertyName, string format="%1")
Definition: Attributes.c:788
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468