Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
UI Components

Editor UI components. More...

Data Structures

class  SCR_BaseDuplicatableEditorAttribute
 
class  SCR_AttributeDescriptionUIComponent
 
class  SCR_AttributeTickboxUIComponent
 Using a controller will show/hide the Select button hint if the attribute with this script is focused on. More...
 
class  SCR_BaseEditorAttributeUIComponent
 
class  SCR_ButtonBoxAttributeUIComponent
 
class  SCR_ButtonBoxMultiSelectAttributeUIComponent
 
class  SCR_CheckboxEditorAttributeUIComponent
 
class  SCR_DateAttributeUIComponent
 
class  SCR_DropdownEditorAttributeUIComponent
 
class  SCR_OverrideModesEditorAttributeUIComponent
 
class  SCR_SliderEditorAttributeUIComponent
 
class  SCR_SpinboxEditorAttributeUIComponent
 
class  SCR_VectorSliderEditorAttributeUIComponent
 
class  SCR_AssetBrowserAccessEditorUIComponent
 
class  SCR_AttributesEditorUIComponent
 
class  SCR_BaseEditorUIComponent
 
class  SCR_ContentBrowserEditorUIComponent
 
class  SCR_ContentBrowserFiltersEditorUIComponent
 The Filter window of the Content Browser. More...
 
class  SCR_CursorEditorUIComponent
 
class  SCR_DialogEditorUIComponent
 
class  SCR_EditAttributesEditorUIComponent
 
class  SCR_EditorToggleUIComponent
 
class  SCR_HideEditorUIComponent
 
class  SCR_ModesEditorUIComponent
 
class  SCR_MouseAreaEditorUIComponent
 
class  SCR_PingEditorUIComponent
 
class  SCR_PlacingEditorUIComponent
 
class  SCR_PlayersListEditorUIComponent
 
class  SCR_QuickPlacingEditorUIComponent
 
class  SCR_SelectionEditorUIComponent
 
class  SCR_TransformingEditorUIComponent
 
class  SCR_BaseEditableEntityUIComponent
 
class  SCR_EditableEntityLinkUIComponent
 
class  SCR_BaseToolbarEditorUIComponent
 
class  SCR_CommandToolbarEditorUIComponent
 
class  SCR_EntitiesToolbarEditorUIComponent
 
class  SCR_FactionsToolbarEditorUIComponent
 
class  SCR_PlacingToolbarEditorUIComponent
 
class  SCR_TaskToolbarEditorUIComponent
 
class  SCR_TooltipAreaEditorUIComponent
 
class  SCR_TooltipManagerEditorUIComponent
 
class  SCR_BaseTooltipTargetEditorUIComponent
 
class  SCR_CustomTooltipTargetEditorUIComponent
 
class  SCR_LinkTooltipTargetEditorUIComponent
 
class  SCR_ActionTooltipEditorUIComponent
 
class  SCR_BaseTooltipEditorUIComponent
 
class  SCR_EntityTooltipEditorUIComponent
 
class  SCR_AssetCardFrontUIComponent
 Content Browser Card. More...
 
class  SCR_NotificationsLogComponent
 

Functions

class SCR_ActionsToolbarItemEditorUIComponent Attribute ()] protected ref array< ref SCR_ActionsToolbarItemEditorUIComponent > m_aItemLayouts
 Post-process effect of scripted camera. More...
 

Variables

enum EPreviewEntityEditorOperation MIN_CURSOR_DIS_TO_TRANSFORM = 10
 
SCR_LinkTooltipTargetEditorUIComponent BaseContainerProps
 
SCR_AIGoalReaction_Follow BaseContainerProps
 Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array. More...
 

Detailed Description

Editor UI components.

Function Documentation

◆ Attribute()

Post-process effect of scripted camera.

Responsible for controlling and managing radial menus used within GameMaster.

Special configuration for editable faction.

Variable Documentation

◆ BaseContainerProps [1/2]

◆ BaseContainerProps [2/2]

class SCR_VoiceoverLine BaseContainerProps

Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array.

Format for ip.

Class that saves the color data for specific ENotificationColor enums for the notification system.

Placed marker icon entry.

Class container which holds faction specific predefined marker entries.

Marker military type.

Initialises necessary things for Insect type

Performs updates to the Insect type

Processes closest entities and spawns Insects on correct positions

Examples
C:/tmp/scripts_Arma_Reforger_v1.1.0.42/scripts/Game/Editor/Containers/EditableEntityFilters/SCR_RenderedEditableEntityFilter.c.

Definition at line 468 of file SCR_AIGoalReaction.c.

◆ MIN_CURSOR_DIS_TO_TRANSFORM

enum EPreviewEntityEditorOperation MIN_CURSOR_DIS_TO_TRANSFORM = 10