Component to manage visualisation of individual entity widget.
- Provides base from which more specialised entity widgets can inherit (e.g., SCR_GroupEditableEntityUIComponent for showing groups).
- Naming convention of inherited classes should be SCR_<Something>EditableEntityUIComponent.
- Attached to root widget of a layout which is linked from SCR_EntitiesEditorUIComponent.
- Refresh() is called continuously from there to update widget position.
Definition at line 8 of file SCR_BaseEditableEntityUIComponent.c.
The documentation for this class was generated from the following file: