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BaseActionsManagerComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class BaseActionsManagerComponent: GameComponent
17 {
20  proto external UserActionContext GetContext(string contextName);
23  proto external int GetActionsList(out notnull array<BaseUserAction> outActions);
25  proto external int GetActionsCount();
28  proto external int GetContextList(out notnull array<UserActionContext> outContexts);
30  proto external int GetContextCount();
32  proto external BaseUserAction GetFirstAction();
34  proto external BaseUserAction FindAction(int actionID);
42  proto external bool IsEnabled();
43 
44  // callbacks
45 
46  event protected string NicifyGeneratedContextName(string name) { return name; };
47 }
48 
GetFirstAction
proto external BaseUserAction GetFirstAction()
Return the first action from the list of all actions.
BaseActionsManagerComponentClass
Definition: BaseActionsManagerComponent.c:12
GetContextCount
proto external int GetContextCount()
Returns the amount of contexts that exist in this ActionsManagerComponent.
NicifyGeneratedContextName
event protected string NicifyGeneratedContextName(string name)
Definition: BaseActionsManagerComponent.c:46
GameComponentClass
Definition: GameComponentClass.c:7
GetContext
BaseActionsManagerComponentClass GameComponentClass GetContext(string contextName)
GetContextList
proto external int GetContextList(out notnull array< UserActionContext > outContexts)
GetActionsList
proto external int GetActionsList(out notnull array< BaseUserAction > outActions)
GetActionsCount
proto external int GetActionsCount()
Returns the amount of actions of this (and all owned) managers.
IsEnabled
proto external bool IsEnabled()
Definition: SCR_BaseManualCameraComponent.c:99
FindAction
proto external BaseUserAction FindAction(int actionID)
Return action by ID.
BaseUserAction
Definition: BaseUserAction.c:12
UserActionContext
Definition: UserActionContext.c:15
GameComponent
Definition: GameComponent.c:12