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BaseControllerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
BaseControllerComponentClass
:
GameComponentClass
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{
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}
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class
BaseControllerComponent:
GameComponent
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{
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proto external
IEntity
GetOwner
();
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proto external
bool
CanMove
();
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proto external
void
SetCanMove
(
bool
canMove);
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// callbacks
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event
bool
ValidateCanMove
() {
return
true
; };
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}
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BaseControllerComponentClass
Definition
BaseControllerComponent.c:13
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
CanMove
proto external bool CanMove()
Returns state of movement capacity.
ValidateCanMove
event bool ValidateCanMove()
Definition
BaseControllerComponent.c:27
SetCanMove
proto external void SetCanMove(bool canMove)
Changes state of movement capacity. Internally verifies if all necessary conditions are met.
scripts
Game
generated
Components
BaseControllerComponent.c
Generated by
1.17.0