Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
BaseInteractionHandlerComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
18 class BaseInteractionHandlerComponent: GameComponent
19 {
21  proto external bool IsInteractionAvailable();
25  proto external BaseUserAction GetSelectedAction();
27  proto external float GetVisibilityRange();
28 
29  // callbacks
30 
35  event void OnInit(IEntity owner);
37  event void OnFrame(IEntity owner, float timeSlice);
39  event void OnAfterPostSimulate(IEntity owner, float timeSlice);
40 }
41 
GameComponentClass
Definition: GameComponentClass.c:7
OnInit
event void OnInit(IEntity owner)
Definition: SCR_CharacterCommandHandler_Tests.c:523
GetSelectedAction
proto external BaseUserAction GetSelectedAction()
Definition: SCR_DownloadManager_Dialog.c:272
BaseInteractionHandlerComponentClass
Definition: BaseInteractionHandlerComponent.c:12
GetVisibilityRange
proto external float GetVisibilityRange()
Returns the global actions visibility range value defined by attribute in this component.
BaseUserAction
Definition: BaseUserAction.c:12
OnAfterPostSimulate
event void OnAfterPostSimulate(IEntity owner, float timeSlice)
Called after post simulate, only for local player controller.
OnFrame
event void OnFrame(IEntity owner, float timeSlice)
Called every frame, only for local player controller.
IsInteractionAvailable
BaseInteractionHandlerComponentClass GameComponentClass IsInteractionAvailable()
Returns true if any interaction can be done at given moment, i.e. UI should be shown.
GameComponent
Definition: GameComponent.c:12