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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the documentation of this file.
23 proto external
void Throw(vector vDirection,
float fSpeedScale);
48 proto external
int GetWeaponsSlots(out notnull array<WeaponSlotComponent> outSlots);
54 proto external
int GetWeaponsList(out notnull array<IEntity> outWeapons);
proto external void Throw(vector vDirection, float fSpeedScale)
performs throwing
proto external IEntity SetSlotWeapon(WeaponSlotComponent pSlot, IEntity pWeaponEntity)
Returns the old weapon entity of the specified weapon slot.
proto external void SetVisibleAllWeapons(bool state)
weapons visibility
proto external bool GetCurrentMuzzleTransform(vector outMatrix[4])
Returns true if current weapon is valid and outputs current weapon's muzzle transformation to the giv...
proto external int GetWeaponsSlots(out notnull array< WeaponSlotComponent > outSlots)
event protected void OnWeaponChangeComplete(BaseWeaponComponent newWeaponSlot)
proto external BaseWeaponComponent GetCurrent()
Returns currently selected weapon or null if none. (This can either be a weapon component directly or...
event protected void OnWeaponChangeStarted(BaseWeaponComponent newWeaponSlot)
ref ScriptInvoker< BaseWeaponComponent > m_OnWeaponChangeStartedInvoker
proto bool GetCurrentSightsCameraTransform(out vector outLocalMatrix[4], out float fov)
Returns true if current weapon is valid and has some sights data, outputs local sights transformation...
BaseWeaponManagerComponentClass m_OnWeaponChangeCompleteInvoker
proto external WeaponSlotComponent GetCurrentSlot()
proto external GrenadeSlotComponent GetCurrentGrenadeSlot()
IEntity GetOwner()
Owner entity of the fuel tank.
proto external bool SelectWeapon(BaseWeaponComponent weapon)
proto external int GetCurrentSightsIndex()
proto external int GetWeaponsList(out notnull array< IEntity > outWeapons)
proto external void SetVisibleCurrentWeapon(bool state)
proto external BaseWeaponComponent GetCurrentGrenade()
proto external BaseWeaponComponent GetCurrentWeapon()
proto external int GetDefaultWeaponIndex()
proto bool GetCurrentSightsTransform(out vector outWorldMatrix[4], out vector outLocalMatrix[4], out float fov)
Returns true if current weapon is valid and has some sights data, outputs sights transformation and f...
proto external SightsComponent GetCurrentSights()