Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
CharacterAnimationComponent.c File Reference

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Data Structures

class  CharacterAnimationComponentClass
 

Functions

CharacterAnimationComponentClass BaseAnimPhysComponentClass SetAnimationLayerTPP ()
 Set animation layer for third person camera. More...
 
proto external void SetAnimationLayerFPP ()
 Set animation layer for first person camera. More...
 
proto external bool SetIKTarget (string bindingName, string boneName, vector position, vector rotationRad)
 
proto external bool SetIKTargetPlane (string bindingName, float normalX, float normalY, float normalZ, float dist)
 
proto external bool GetCollisionMinMax (ECharacterStance whichStance, out vector outMin, out vector outMax)
 
proto external void GetMovementState (out CharacterMovementState movementState)
 
proto external CharacterHeadingAnimComponent GetHeadingComponent ()
 heading component - AnimPhysAgent component More...
 
proto external CharacterBuoyancyComponent GetKinematicBuoyancyComponent ()
 Character Buoyancy - AnimPhysAgent component. More...
 
proto external bool IsWeaponADSTag ()
 
proto external bool IsPrimaryTag (AnimationTagID tagID)
 
proto external bool IsSecondaryTag (AnimationTagID tagID)
 
proto external float GetMaxSpeed (float inputForward, float inputRight, int moveType)
 Returns max speed for provided model direction and movement type. More...
 
proto external float GetTopSpeed (int moveType=-1, bool ignoreStance=false)
 
proto external vector GetInertiaSpeed ()
 Returns the current inertia speed. More...
 
proto external CharacterCommandHandlerComponent GetCommandHandler ()
 command handler access More...
 
proto external bool IsRagdollActive ()
 Returns if Character is currently ragdolling. More...
 
proto external void AddRagdollEffectorDamage (vector posLS, vector dirLS, float force, float radius, float maxLifeTime)