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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the documentation of this file.
16 class CharacterAnimationComponent: BaseAnimPhysComponent
22 proto external
bool SetIKTarget(
string bindingName,
string boneName, vector
position, vector rotationRad);
24 proto external
bool SetIKTargetPlane(
string bindingName,
float normalX,
float normalY,
float normalZ,
float dist);
41 proto external
float GetMaxSpeed(
float inputForward,
float inputRight,
int moveType);
46 proto external
float GetTopSpeed(
int moveType = -1,
bool ignoreStance =
false);
55 proto external
void AddRagdollEffectorDamage(vector posLS, vector dirLS,
float force,
float radius,
float maxLifeTime);
proto external CharacterHeadingAnimComponent GetHeadingComponent()
heading component - AnimPhysAgent component
proto external bool IsPrimaryTag(AnimationTagID tagID)
proto external vector GetInertiaSpeed()
Returns the current inertia speed.
proto external void AddRagdollEffectorDamage(vector posLS, vector dirLS, float force, float radius, float maxLifeTime)
proto external void GetMovementState(out CharacterMovementState movementState)
proto external bool IsSecondaryTag(AnimationTagID tagID)
proto external bool SetIKTarget(string bindingName, string boneName, vector position, vector rotationRad)
proto external CharacterCommandHandlerComponent GetCommandHandler()
command handler access
proto external bool IsRagdollActive()
Returns if Character is currently ragdolling.
proto external float GetMaxSpeed(float inputForward, float inputRight, int moveType)
Returns max speed for provided model direction and movement type.
proto external bool SetIKTargetPlane(string bindingName, float normalX, float normalY, float normalZ, float dist)
proto external float GetTopSpeed(int moveType=-1, bool ignoreStance=false)
proto external CharacterBuoyancyComponent GetKinematicBuoyancyComponent()
Character Buoyancy - AnimPhysAgent component.
proto external bool GetCollisionMinMax(ECharacterStance whichStance, out vector outMin, out vector outMax)
CharacterAnimationComponentClass BaseAnimPhysComponentClass SetAnimationLayerTPP()
Set animation layer for third person camera.
proto external void SetAnimationLayerFPP()
Set animation layer for first person camera.
proto external bool IsWeaponADSTag()