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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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30 proto external TAnimGraphCommand
BindCommand(
string pCommandName);
33 proto external TAnimGraphVariable
BindVariableInt(
string pVariableName);
36 proto external TAnimGraphTag
BindTag(
string pTagName);
38 proto external TAnimGraphEvent
BindEvent(
string pEventName);
40 proto external TAnimGraphPrediction
BindPrediction(
string pPredictionName);
47 proto external
void SetVariableFloat(TAnimGraphVariable varIdx,
float value);
48 proto external
void SetVariableInt(TAnimGraphVariable varIdx,
int value);
49 proto external
void SetVariableBool(TAnimGraphVariable varIdx,
bool value);
50 proto external
void CallCommand(TAnimGraphCommand pCmdIndex,
int intParam,
float floatParam);
51 proto external
void CallCommand4I(TAnimGraphCommand pCmdIndex,
int intParam1,
int intParam2,
int intParam3,
int intParam4,
float floatParam);
proto external TAnimGraphCommand BindCommand(string pCommandName)
BaseAnimPhysComponentClass GameComponentClass SetCurrentCommand(AnimPhysCommandScripted pCommand)
proto external TAnimGraphEvent BindEvent(string pEventName)
binds event
proto external TAnimGraphTag BindTag(string pTagName)
binds tag
proto external void CallCommand(TAnimGraphCommand pCmdIndex, int intParam, float floatParam)
proto external void SetVariableFloat(TAnimGraphVariable varIdx, float value)
proto external void SetVariableInt(TAnimGraphVariable varIdx, int value)
proto external TAnimGraphVariable BindVariableInt(string pVariableName)
proto external TAnimGraphPrediction BindPrediction(string pPredictionName)
binds prediction
proto external TAnimGraphVariable BindVariableBool(string pVariableName)
proto external TAnimGraphVariable BindVariableFloat(string pVariableName)
binds variable
proto external void PhysicsEnableGravity(bool pState)
enables physics
proto external void SetVariableBool(TAnimGraphVariable varIdx, bool value)
proto external void CallCommand4I(TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam)
proto external bool PhysicsIsFalling()
returns true when character is physically falling
proto external AnimPhysCommandScripted GetCommandScripted()