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BaseAnimPhysComponent.c File Reference

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Data Structures

class  BaseAnimPhysComponentClass
 

Functions

BaseAnimPhysComponentClass GameComponentClass SetCurrentCommand (AnimPhysCommandScripted pCommand)
 
proto external AnimPhysCommandScripted GetCommandScripted ()
 
proto external TAnimGraphCommand BindCommand (string pCommandName)
 
proto external TAnimGraphVariable BindVariableFloat (string pVariableName)
 binds variable More...
 
proto external TAnimGraphVariable BindVariableInt (string pVariableName)
 
proto external TAnimGraphVariable BindVariableBool (string pVariableName)
 
proto external TAnimGraphTag BindTag (string pTagName)
 binds tag More...
 
proto external TAnimGraphEvent BindEvent (string pEventName)
 binds event More...
 
proto external TAnimGraphPrediction BindPrediction (string pPredictionName)
 binds prediction More...
 
proto external void SetVariableFloat (TAnimGraphVariable varIdx, float value)
 
proto external void SetVariableInt (TAnimGraphVariable varIdx, int value)
 
proto external void SetVariableBool (TAnimGraphVariable varIdx, bool value)
 
proto external void CallCommand (TAnimGraphCommand pCmdIndex, int intParam, float floatParam)
 
proto external void CallCommand4I (TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam)
 
proto external bool PhysicsIsFalling ()
 returns true when character is physically falling More...
 
proto external void PhysicsEnableGravity (bool pState)
 enables physics More...