Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
ChimeraCharacter.c File Reference

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Data Structures

class  ChimeraCharacterClass
 

Functions

ChimeraCharacterClass GameEntityClass GetInfoDisplay ()
 
proto external CharacterAnimationComponent GetAnimationComponent ()
 Returns component which has animations controlling logic. More...
 
proto external CompartmentAccessComponent GetCompartmentAccessComponent ()
 Returns component which stores information about compartment used by character. More...
 
proto external CharacterControllerComponent GetCharacterController ()
 Returns component which has character controlling logic. More...
 
proto external SCR_DamageManagerComponent GetDamageManager ()
 Returns component which handles damage. More...
 
proto external BaseWeaponManagerComponent GetWeaponManager ()
 Returns component which handles weapons. More...
 
proto external bool IsInVehicle ()
 Returns true if the character is inside a vehicle. More...
 
proto external bool IsInVehicleADS ()
 Returns true if the character is in vehicle in ADS. More...
 
proto external vector AimingPosition ()
 Returns the aim position on the character. More...
 
proto external vector EyePosition ()
 Returns the world position of eyes. More...
 
proto external vector EyePositionModel ()
 Returns the local position of eyes. More...
 
proto external AimingComponent GetHeadAimingComponent ()
 Returns component which controls head aiming. More...
 
proto external AimingComponent GetWeaponAimingComponent ()
 Returns component which controls weapon aiming. More...
 
proto external void DoStartObjectAction (BaseUserAction pAction)
 Start performing action by the current character. More...
 
proto external void DoPerformObjectAction (BaseUserAction pAction)
 Perform action by current character. More...
 
proto external void DoPerformContinuousObjectAction (BaseUserAction pAction, float timeSlice)
 Perform continuous action by current character. More...
 
proto external void DoCancelObjectAction (BaseUserAction pAction)
 Cancel action performed by the current character. More...