Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
ChimeraCharacter.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
16 class ChimeraCharacter: GameEntity
17 {
18  // Returns HUD display for this character
19  proto external BaseInfoDisplay GetInfoDisplay();
21  proto external CharacterAnimationComponent GetAnimationComponent();
23  proto external CompartmentAccessComponent GetCompartmentAccessComponent();
25  proto external CharacterControllerComponent GetCharacterController();
27  proto external SCR_DamageManagerComponent GetDamageManager();
29  proto external BaseWeaponManagerComponent GetWeaponManager();
31  proto external bool IsInVehicle();
33  proto external bool IsInVehicleADS();
35  proto external vector AimingPosition();
37  proto external vector EyePosition();
39  proto external vector EyePositionModel();
41  proto external AimingComponent GetHeadAimingComponent();
43  proto external AimingComponent GetWeaponAimingComponent();
45  proto external void DoStartObjectAction(BaseUserAction pAction);
47  proto external void DoPerformObjectAction(BaseUserAction pAction);
49  proto external void DoPerformContinuousObjectAction(BaseUserAction pAction, float timeSlice);
51  proto external void DoCancelObjectAction(BaseUserAction pAction);
52 }
53 
GetWeaponManager
proto external BaseWeaponManagerComponent GetWeaponManager()
Returns component which handles weapons.
EyePositionModel
proto external vector EyePositionModel()
Returns the local position of eyes.
ChimeraCharacterClass
Definition: ChimeraCharacter.c:12
DoPerformContinuousObjectAction
proto external void DoPerformContinuousObjectAction(BaseUserAction pAction, float timeSlice)
Perform continuous action by current character.
GetCompartmentAccessComponent
proto external CompartmentAccessComponent GetCompartmentAccessComponent()
Returns component which stores information about compartment used by character.
DoCancelObjectAction
proto external void DoCancelObjectAction(BaseUserAction pAction)
Cancel action performed by the current character.
GetInfoDisplay
ChimeraCharacterClass GameEntityClass GetInfoDisplay()
GetHeadAimingComponent
proto external AimingComponent GetHeadAimingComponent()
Returns component which controls head aiming.
GetAnimationComponent
proto external CharacterAnimationComponent GetAnimationComponent()
Returns component which has animations controlling logic.
AimingPosition
proto external vector AimingPosition()
Returns the aim position on the character.
DoPerformObjectAction
proto external void DoPerformObjectAction(BaseUserAction pAction)
Perform action by current character.
GetDamageManager
proto external SCR_DamageManagerComponent GetDamageManager()
Returns component which handles damage.
IsInVehicleADS
proto external bool IsInVehicleADS()
Returns true if the character is in vehicle in ADS.
BaseInfoDisplay
Definition: BaseInfoDisplay.c:12
GetCharacterController
proto external CharacterControllerComponent GetCharacterController()
Returns component which has character controlling logic.
GetWeaponAimingComponent
proto external AimingComponent GetWeaponAimingComponent()
Returns component which controls weapon aiming.
BaseUserAction
Definition: BaseUserAction.c:12
EyePosition
proto external vector EyePosition()
Returns the world position of eyes.
IsInVehicle
proto external bool IsInVehicle()
Returns true if the character is inside a vehicle.
GameEntityClass
Definition: GameEntity.c:12
DoStartObjectAction
proto external void DoStartObjectAction(BaseUserAction pAction)
Start performing action by the current character.