Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Data Structures | |
class | CompartmentAccessComponentClass |
Functions | |
CompartmentAccessComponentClass GameComponentClass | GetCompartment () |
Returns the compartent we're in. More... | |
proto external BaseCompartmentSlot | FindFreeCompartment (IEntity targetEntity, ECompartmentType compartmentType, bool useReserved=true) |
Returns the first free compartment of a given type on. More... | |
proto external BaseCompartmentSlot | FindCompartmentReservedBy (IEntity targetEntity, IEntity reservedBy) |
proto external bool | IsInCompartment () |
Returns true if we're inside a compartment. More... | |
proto external bool | IsInCompartmentADS () |
Returns true if we're inside a compartment with enabled ADS. More... | |
proto external bool | IsTargetVehicleAccessible (IEntity targetEntity) |
Returns true if. More... | |
proto external bool | CanGetInVehicle (IEntity targetEntity) |
Returns true if. More... | |
BaseAimingComponentClass GameComponentClass | GetOwner () |
This component takes care of sending chat messages. More... | |
proto external bool | CanGetInVehicleViaDoor (IEntity targetEntity, BaseCompartmentSlot targetCompartment, int doorInfoIndex) |
Returns true if. More... | |
proto external bool | GetInVehicle (IEntity targetEntity, BaseCompartmentSlot targetCompartment, int doorInfoIndex) |
Make current entity get into. More... | |
proto external bool | MoveInVehicle (IEntity targetEntity, BaseCompartmentSlot targetCompartment) |
Make current entity move (teleport) into. More... | |
proto external bool | WasLastGettingOutEjecting () |
If true, last exiting of vehicle was by ejecting, so we should not reset vehicle inputs. More... | |
proto external bool | WasLastGettingOutTeleportation () |
If true, last exiting of vehicle was by teleportation. More... | |
proto external void | GetTeleportTarget (out vector outMat[4]) |
Get the target transform for the last exit from vehicle. More... | |
proto external bool | IsGettingIn () |
Returns true while getting in. More... | |
proto external bool | IsGettingOut () |
Returns true while getting out. More... | |
proto external bool | CanGetOutVehicle () |
Returns true if compartment can be gotten out of. More... | |
proto external bool | CanGetOutVehicleViaDoor (int doorIndex) |
Returns true if compartment can be gotten out of via the door with index. More... | |
proto external bool | GetOutVehicle (int doorInfoIndex, bool ejects) |
Get out of current entity via the door with index. More... | |
proto external bool | MoveOutVehicle (int doorInfoIndex, vector targetTransform[4]) |
Move out of (teleport from) current vehicle via the door with index. More... | |
proto external bool | EjectOutOfVehicle () |
Teleport out of the vehicle normally - when exiting is not possible. More... | |
proto external bool | CanJumpOutVehicle () |
Returns true if current compartment can be jumped from. More... | |
proto external bool | JumpOutVehicle () |
Jump out of current compartment. More... | |
event protected void | OnCompartmentEntered (IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) |
event protected void | OnCompartmentLeft (IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) |