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EEditableEntityBudget.c File Reference

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Enumerations

enum  EEditableEntityBudget {
  PROPS, AI, VEHICLES, SYSTEMS,
  CAMPAIGN, COOLDOWN, AI_SERVER, RANK_RENEGADE = 100,
  RANK_PRIVATE = 110, RANK_CORPORAL = 120, RANK_SERGEANT = 130, RANK_LIEUTENANT = 140,
  RANK_CAPTAIN = 150, RANK_MAJOR = 160, RANK_COLONEL = 170, RANK_GENERAL = 180
}
 

Enumeration Type Documentation

◆ EEditableEntityBudget

Enumerator
PROPS 

All objects without special functionality, e.g., chairs, rocks, houses, etc.

AI 

Entityes controlled by AI agent.

VEHICLES 

Vehicles and static guns.

SYSTEMS 

Objects that provide special functionality that's anticipated to be resource intensive, e.g., spawn points, artillery strikes, etc.

CAMPAIGN 

Entities that can be constructed in Conflict game mode.

COOLDOWN 

Free Roam Building cooldown timer.

AI_SERVER 

Server side AI budget.

RANK_RENEGADE 
RANK_PRIVATE 
RANK_CORPORAL 
RANK_SERGEANT 
RANK_LIEUTENANT 
RANK_CAPTAIN 
RANK_MAJOR 
RANK_COLONEL 
RANK_GENERAL 

Definition at line 1 of file EEditableEntityBudget.c.