Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
EEditableEntityBudget.c
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2 {
3  PROPS,
4  AI,
7 
11 
12  //~ Character ranks. Take note to update any changes in SCR_EntityCatalogSpawnerData and SCR_ECharacterRank
14  RANK_PRIVATE = 110,
18  RANK_CAPTAIN = 150,
19  RANK_MAJOR = 160,
20  RANK_COLONEL = 170,
21  RANK_GENERAL = 180,
22 };
RANK_MAJOR
@ RANK_MAJOR
Definition: EEditableEntityBudget.c:19
COOLDOWN
@ COOLDOWN
Free Roam Building cooldown timer.
Definition: EEditableEntityBudget.c:9
RANK_GENERAL
@ RANK_GENERAL
Definition: EEditableEntityBudget.c:21
RANK_COLONEL
@ RANK_COLONEL
Definition: EEditableEntityBudget.c:20
AI
@ AI
Entityes controlled by AI agent.
Definition: EEditableEntityBudget.c:4
RANK_CAPTAIN
@ RANK_CAPTAIN
Definition: EEditableEntityBudget.c:18
VEHICLES
@ VEHICLES
Vehicles and static guns.
Definition: EEditableEntityBudget.c:5
SYSTEMS
@ SYSTEMS
Objects that provide special functionality that's anticipated to be resource intensive,...
Definition: EEditableEntityBudget.c:6
EEditableEntityBudget
EEditableEntityBudget
Definition: EEditableEntityBudget.c:1
RANK_LIEUTENANT
@ RANK_LIEUTENANT
Definition: EEditableEntityBudget.c:17
RANK_PRIVATE
@ RANK_PRIVATE
Definition: EEditableEntityBudget.c:14
RANK_RENEGADE
@ RANK_RENEGADE
Definition: EEditableEntityBudget.c:13
RANK_CORPORAL
@ RANK_CORPORAL
Definition: EEditableEntityBudget.c:15
RANK_SERGEANT
@ RANK_SERGEANT
Definition: EEditableEntityBudget.c:16
AI_SERVER
@ AI_SERVER
Server side AI budget.
Definition: EEditableEntityBudget.c:10
PROPS
@ PROPS
All objects without special functionality, e.g., chairs, rocks, houses, etc.
Definition: EEditableEntityBudget.c:3
CAMPAIGN
@ CAMPAIGN
Entities that can be constructed in Conflict game mode.
Definition: EEditableEntityBudget.c:8