Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
EEditableEntityBudget.c
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1
enum
EEditableEntityBudget
2
{
3
PROPS
,
4
AI
,
5
VEHICLES
,
6
SYSTEMS
,
7
8
CAMPAIGN
,
9
COOLDOWN
,
10
AI_SERVER
,
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//~ Character ranks. Take note to update any changes in SCR_EntityCatalogSpawnerData and SCR_ECharacterRank
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RANK_RENEGADE
= 100,
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RANK_PRIVATE
= 110,
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RANK_CORPORAL
= 120,
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RANK_SERGEANT
= 130,
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RANK_LIEUTENANT
= 140,
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RANK_CAPTAIN
= 150,
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RANK_MAJOR
= 160,
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RANK_COLONEL
= 170,
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RANK_GENERAL
= 180,
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};
RANK_MAJOR
@ RANK_MAJOR
Definition:
EEditableEntityBudget.c:19
COOLDOWN
@ COOLDOWN
Free Roam Building cooldown timer.
Definition:
EEditableEntityBudget.c:9
RANK_GENERAL
@ RANK_GENERAL
Definition:
EEditableEntityBudget.c:21
RANK_COLONEL
@ RANK_COLONEL
Definition:
EEditableEntityBudget.c:20
AI
@ AI
Entityes controlled by AI agent.
Definition:
EEditableEntityBudget.c:4
RANK_CAPTAIN
@ RANK_CAPTAIN
Definition:
EEditableEntityBudget.c:18
VEHICLES
@ VEHICLES
Vehicles and static guns.
Definition:
EEditableEntityBudget.c:5
SYSTEMS
@ SYSTEMS
Objects that provide special functionality that's anticipated to be resource intensive,...
Definition:
EEditableEntityBudget.c:6
EEditableEntityBudget
EEditableEntityBudget
Definition:
EEditableEntityBudget.c:1
RANK_LIEUTENANT
@ RANK_LIEUTENANT
Definition:
EEditableEntityBudget.c:17
RANK_PRIVATE
@ RANK_PRIVATE
Definition:
EEditableEntityBudget.c:14
RANK_RENEGADE
@ RANK_RENEGADE
Definition:
EEditableEntityBudget.c:13
RANK_CORPORAL
@ RANK_CORPORAL
Definition:
EEditableEntityBudget.c:15
RANK_SERGEANT
@ RANK_SERGEANT
Definition:
EEditableEntityBudget.c:16
AI_SERVER
@ AI_SERVER
Server side AI budget.
Definition:
EEditableEntityBudget.c:10
PROPS
@ PROPS
All objects without special functionality, e.g., chairs, rocks, houses, etc.
Definition:
EEditableEntityBudget.c:3
CAMPAIGN
@ CAMPAIGN
Entities that can be constructed in Conflict game mode.
Definition:
EEditableEntityBudget.c:8
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EEditableEntityBudget.c
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