proto void RegisterScriptHandler(string eventName, Managed inst, func callback, bool delayed=true, bool singleUse=false)
EventHandlerManagerComponentClass GameComponentClass RaiseEvent(string eventName, int argsCount, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)