Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
RespawnSystemComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14 }
15 
17 class RespawnSystemComponent: GameComponent
18 {
22  [Obsolete()]
23  proto external GenericEntity DoSpawn(string prefab, vector position, vector rotation = "0 0 0");
24 
25  // callbacks
26 
31  event protected bool OnRplSave(ScriptBitWriter w) { return true; };
36  event protected bool OnRplLoad(ScriptBitReader r) { return true; };
41  event void OnInit(IEntity owner);
43  event GenericEntity RequestSpawn(int playerId) { return null; };
44 }
45 
GameComponentClass
Definition: GameComponentClass.c:7
GenericEntity
SCR_GenericBoxEntityClass GenericEntity
RequestSpawn
event GenericEntity RequestSpawn(int playerId)
Called when some player controller requests respawn.
Definition: RespawnSystemComponent.c:43
position
RespawnSystemComponentClass GameComponentClass vector position
Definition: RespawnSystemComponent.c:23
rotation
RespawnSystemComponentClass GameComponentClass vector vector rotation
Definition: RespawnSystemComponent.c:23
OnRplLoad
event protected bool OnRplLoad(ScriptBitReader r)
Definition: RespawnSystemComponent.c:36
OnRplSave
event protected bool OnRplSave(ScriptBitWriter w)
Definition: RespawnSystemComponent.c:31
RespawnSystemComponentClass
Definition: RespawnSystemComponent.c:12
OnInit
override protected void OnInit(IEntity owner)
Definition: SCR_CharacterCommandHandler_Tests.c:523
Obsolete
RespawnSystemComponentClass GameComponentClass Obsolete()] proto external GenericEntity DoSpawn(string prefab
RespawnSystemComponent should be attached to a gamemode to handle player spawning and respawning.
GameComponent
Definition: GameComponent.c:12